Vedr. Re: [Rq-rules] RQ/Glorantha licensing

John Pare' parejf63 at hotmail.com
Tue May 8 18:15:02 PDT 2007


SNIP from Wayne...

<I've had lots of ideas that sounded good...>

You have no idea just how much that made laugh.

I cannot see Strike Ranks in ordinary movement, even in a combat round.   
When  you are ready to leave a scene, you do it.  But in game terms, there 
has to be some sort of rules to cover things.  In my games, I used highest 
DEX when just moving in combat...


John






>From: Wayne Shaw <shaw at caprica.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha licensing
>Date: Tue, 08 May 2007 16:59:58 -0700
>
>At 12:22 AM 5/8/2007, you wrote:
>>yes, I originated strike ranks, as I said before. These days, I just use 
>>DEX. Highest DEX goes first. Spirits and such use INT instead of DEX. 
>>Strictly speaking, each point of POW put into a spell reduces the DEX rank 
>>by one. It is possible to go negative.
>>
>>Once Strike Ranks started getting used for movement as well as when to 
>>attack, I dropped them. Of course, I think I also suggested that 
>>implementation of them as movement control was a good idea.
>>
>>I've had lots of ideas that sounded good...
>
>The movement interweving is the only part I have problems with these days.  
>The rest isn't that hard to keep track of, but I suspect 95% of the RQ GMs 
>out there had to fudge strike ranks for NPCs one time or another because of 
>losing track of how much each opponent had moved.


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