[Rq-rules] DuckQuest!
Sven Lugar
vikingjarl at gmail.com
Tue May 8 23:27:52 PDT 2007
Vi-a-Duck? --- Vi-not a Duck.
Lev Lafayette wrote:
> OK, this is slightly OT (as it's not directly about
> rules) and I'm not sure how many Australians, let
> alone Melbourne people are on this list.. But
> nevertheless...
>
> Retrocon is next month. You're all invited to
> participate in my slightly silly game... DuckQuest!
>
> http://retrocon.arsimagica.net/Current%20con/duckquest.htm
>
> Sessions: 1 (Sat-A, B, C Mon-H, I, J) for 4 players
>
> Once upon a time, in a region known as Dragon Pass,
> there was a small village with a fine establishment
> known as Broken Tree Inn (1). Not far from that small
> village was an older, deserted village which was now
> inhabited by a wicked ... DUCK! (2) and in the centre
> of that village was a mighty tower and it was known as
> THE LEGENDARY DUCK TOWER (3)
>
> This is a much reduced (4) version of three very
> famous RuneQuest modules produced by Judges Guild
> concerning a dryad, a duck and a very, very annoyed
> Dragonnewt.
>
> All for RuneQuest II of course.
>
> 1) Rudy Kraft, Broken Tree Inn, Judges Guild, 1979
> 2) Rudy Kraft, Duck Pond, Judges Guild, 1980
> 3) Rudy Kraft, The Legendary Duck Tower, Judges Guild,
> 1980
> 4) In quantity, leaving a thicker, tastier, richer,
> duck sauce.
>
>
>
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