[Rq-rules] Add on Books
John Pare'
parejf63 at hotmail.com
Wed May 9 12:17:59 PDT 2007
By the way, Magic OF Glornatha and the Arms and Equipment guide has arrived.
From what I can see, I love it. Magic of Glorantha addresses Dragon Magic
(YEAH) and the God Learners Sorcery (YEAH). Still not sure if I like the
Mechamagic, but I guess it does work...
I just downloaded to add on supplements (OGL) from drivthrourpg.com. Forgot
the names, but they one combines all rules so far for character creation and
the other one adds Petty Magic and Hedge Wizards to it. Along with
Familiars and the ever wanted MORE SPELLS.
Both are rather nice.
Unlike Conan RPG, the Arms guide added a lot of weapons, armor, quipment,
mounts (even new creatures - Riding Lizards etc... Good Book...
John
>From: DevinC at aol.com
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: rq-rules at crashbox.com
>Subject: Re: [Rq-rules] Strike Ranks
>Date: Wed, 9 May 2007 14:36:18 EDT
>
>
>In a message dated 5/9/2007 10:46:29 A.M. Pacific Daylight Time,
>carpgachair at yahoo.com writes:
>
>Unless things changed drastically when I wasn't
>looking (since RQ3), DEX and INT were separate primary
>rolls, can do not encorporate each other (although
>they may affect the same secondary factors).
>
>Paul Cardwell
>
>
>.
>.
>.
>You've missed my point. What the game calls Dex includes reaction time.
>Reaction time, in real life, is influenced by many things, including mental
>acuity. So while it might be true to argue that intelligence (small "I")
>has an
>effect on reaction time and therefore on Strike Ranks, one can assume that
>the
>portion of intellignece (small "I") that affects Dex is already included
>in
>the RQ Dex score.
>
>Therefore, there is no reason to try to factor in Intelligence (capital
>"I")
>into SR.
>
>Devin
>
>
>
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