[Rq-rules] Harn and Harnmaster
postmaster at runequest.za.org
postmaster at runequest.za.org
Mon May 14 05:45:04 PDT 2007
Like my brother concluded after playing a bit of HarnMaster. Its like the
designers player RuneQuest and some other games and picked what was best
and made up some of their own stuff for the gaps and its actually quite a
usable, nice system as a result. Takes a bit of getting used to but I
suppose thats teh same for most systems. Once I got the hang of it it was
very playable. Just had to remember that rolling a 01 was sometimes not as
good as say a 25.....
BTW - Don't know if columbiagames still sells Harn. Them and N Robin
Crosby had some sort of falling out and he has started his own company to
flog harn gear and am sure there was some sort of time period for columbia
to exhaust their stock.
Tony
> And the game and a number of its in-print supplements can be found at
> www.columbiagames.com. Definitely pricier than RQ but it can be a mine of
> detail for RQ campaigns. The game designers focused a bit more on combat
> realism than in RQ which, in turn, can slow combat down a bit but that's
> more of a personal preference. I've played RQ when a melee took 30 minutes
> realtime and a Harn-based melee which took seconds.
>
> David
>
> On 5/8/07, Lev Lafayette <lev_lafayette at yahoo.com.au> wrote:
>>
>>
>> --- John Pare' <parejf63 at hotmail.com> wrote:
>>
>> >
>> > What is Harn?
>> >
>> >
>>
>> A very, very detailed medieval/low-fantasy setting
>> which had numerous supplements in the 80s (which now
>> command a small fortune, rather like RQ products) and
>> a very strong, but small, cadre of fans. There was an
>> associated game called Harnmaster...
>>
>> Harn and HarnMaster focussed strongly on medieval
>> realism, unlike RQ and Glorantha which were quite high
>> magic and mythic. It was sort of like the Monty Python
>> films "The Holy Grail" and "Jabberwocky" but without
>> the humour.
>>
>> I remember my first game where, after a particularly
>> tough set of encounters and problems the gross
>> treasure was a sword, an orc (whom I captured) and a
>> gold ring. I say gross treasure, because my
>> character's sword broke during the battles.
>>
>> Despite the fact that your characters will be scraping
>> the barrel trying to get enough money to stay fed and
>> clothed, let alone buy a suit of armour, I quite like
>> it.
>>
>> Also a percentile-based, roll-under system so
>> evidently influenced by RQ as well ;-)
>>
>> More info here:
>>
>> http://homepages.peakpeak.com/~fedifensor/games/harn.htm
>>
>> HTH HAND,
>>
>>
>> Lev
>>
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