Vedr. [Rq-rules] d100 announced!
Lance Dyas
lancelot at inetnebr.com
Tue May 15 20:00:41 PDT 2007
Wayne Shaw wrote:
>
>>> I don't know of a _genre_ that doesn't permit for some advancement,
>>> even stylized ones like superheroes.
>> I would still argue that while Super Heros are "permitted
>> advancement" it is such an infrequent and insignificant element of
>> the genre that it isnt even NEEDED and most rules for the activity
>> should be no more than supplemental and could be left to WING IT
>> ;-).. without any gaming loss
> That could be argued about advancement in general, based on other media.
so where do you base Super Heros genre on except another media? { From
what I have seen superheros in Champions game rarely advance skills by
the way ;-)
save up the points and get a power boost}
> But RPGs are their own medium and have different needs. Movies
> don't work like books don't work like TV shows, and games are no
> different in this regard.
There is nothing intrinsic to superhero games that says they NEED to be
different in this regard than the comic books that inspire them...
sticking with the "tradition" of blatant character advancement as THE
player reward system is neither necessary nor a function of the gaming
media ..
Hero points that let your character break the odds being rewarded to the
SuperHeros is a far more genre appropriate gaming reward feature.
Having good rules for Luck/Points or Karma is more important to the SH
genre than quibbling about the fact that spidey started at 105%
and gained 15% since then..
>> Heros loose there powers or have them changed into a dramatically
>> different form etc more often than you ever see them get steadily
>> better at there skills.
> Again, I completely disagree when you're talking about heroes in the
> range where something like BRP would show much visible result anyway.
> After all, characters in the 60%+ range don't show much visible
> advancement either, when viewed from the outside. That doesn't mean
> they aren't advancing, just that you have to take the long view (and
> not have the character constantly retconned and reworked :P) for it to
> be visible.
heh yup chronic problem... plus author changes
If the difference BEGIN play subtle and disappear almost immediately why
do it... extra hassle (A difference that makes no difference) My 126 %
spiderman dodge edges out your 123% wolverine claws because he rolled
better on his advancement check last time they encountered the
beyonder... ahem feels a little funny
There is also learning in the comics which one would need to account for
differently... instant sometimes temporary learning via devices and via
mind melds
and lots of fun things that work better treated as some absolute power
ie character gains 50% of skill X.
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