Vedr. [Rq-rules] d100 announced!
Lance Dyas
lancelot at inetnebr.com
Wed May 16 21:18:28 PDT 2007
Wayne Shaw wrote:
> At 08:00 PM 5/15/2007, you wrote:
>> Wayne Shaw wrote:
>>>
>>>>> I don't know of a _genre_ that doesn't permit for some
>>>>> advancement, even stylized ones like superheroes.
>>>> I would still argue that while Super Heros are "permitted
>>>> advancement" it is such an infrequent and insignificant element of
>>>> the genre that it isnt even NEEDED and most rules for the activity
>>>> should be no more than supplemental and could be left to WING IT
>>>> ;-).. without any gaming loss
>>> That could be argued about advancement in general, based on other
>>> media.
>> so where do you base Super Heros genre on except another media? {
>> From what I have seen superheros in Champions game
>
> I'm saying by that standard it applies to _all_ genre in other media.
>> rarely advance skills by the way ;-)
>> save up the points and get a power boost}
> Far, far from universal.
It would only have to be dominant and closer to the way the comic books
are to fit the bill
as "universal" is not required even those heros who are supposedly skill
users in HERO often build
the "skills" effects using the games power system...(often loosing the
ability to advance by slow
gradual steps)
Are you saying my experience of that game is atypical...thats certainly
possible.
though since it only took a few points for a character to start very
skilled with
exactly the skills they wanted for their characters it seems built into
the games
economy .
>> sticking with the "tradition" of blatant character advancement as THE
>> player reward system is neither necessary nor a function of the
>> gaming media ..
>
> I think your perception of most players is flawed if you think that's
> true.
Then a d100 superheros is likely a failure because skill advancement
realistically will almost always be too subtle for the players... unless
your superheros
are artificially inferior at the beginning of play....other rewards like
I mentioned and you cut could be used to make up for the necessary fact
that we do
not have skill advancement as a "big deal" for superheros.
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