[Rq-rules] *** JUNK MAIL ***Re: Influence of abilities on skills
Simon Phipp
soltakss at yahoo.com
Mon May 21 04:28:35 PDT 2007
Wayne Shaw:
>>Drop the weapon, draw the next weapon. Stick the sword back in the
>>scabbard? That's for the attendant, or for after the battle. But
>>the "weapon switching" problem became sufficiently a concern that at
>>least one referee locally insisted upon mandating a "no experience
>>check if the weapon is switched except under special circumstances
>>(related to amount of weapon damage)" rule. Wayne Shaw (who is also
>>on this list) can back me up on this, I believe.
>
> I don't remember that specifically, but it wouldn't suprise
> me. Honestly, outside the case of people trying to make cult
> requirements, I never saw this as that big a problem; it wasn't like
> there was some great intrinsic benefit in improving in multiple
> weapon skills if they didn't serve different purposes anyway. Once
> in a while you might find yourself stuck with a weapon you weren't
> good at in a bad situation, but if you always used a sword, why did
> you care if you were also progressing in axe? All it did often was
> mean some fights you were in a mild disadvantage (pulling out
> whichever weapon you were worse in) to get a chance to improve in a
> weapon there was no reason for you to use.
We generally played that you got the experience tick for the weapon you started off with in missile or melee combat and nothing if you changed mid-combat. Obviously, there was some leeway. If you dropped a weapon or one broke or you found that your bronze sword wasn't hurting the werewolf and needed to change to a silver dagger then the new weapon counted. But, except for poor old Trog, weapon-changing mid-combat was frowned upon.
So, we generally got the situation where someone went into combat with sword and shield and stayed that way, But, next combat he might have tried spear and shield. We also tried to promote the idea that you got ticks for continued use, so if you only used a spear once then you might not be allowed to roll for it. This depended on the GM's mood and how peeved other players were at the time.
But, it isn't really a problem unless you are ticking everything every session.
See Ya
Simon
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070521/f6a3b7c8/attachment.html
More information about the RQ-Rules
mailing list