[Rq-rules] *** JUNK MAIL ***Re: Influence of abilities on skills
Wayne Shaw
shaw at caprica.com
Mon May 21 12:41:43 PDT 2007
>But, it isn't really a problem unless you are ticking everything
>every session.
Well like I said, unless there's a cult application issue, its mostly
a self-regulating problem; its not like there's actually any
signficiant game benefit to having a high score in your sword, your
axe, _and_ your mace, when most of the time any one of them would do
the job. There can sometimes be benefit to having, say, a bow, a
melee weapon, a long melee weapon and a short melee weapon, but if
someone is willing to engineer the situations to actually use all
those, knock yourself out.
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