[Rq-rules] *** JUNK MAIL ***Re: Influence of abilities on skills

Wayne Shaw shaw at caprica.com
Mon May 21 12:41:43 PDT 2007


>But, it isn't really a problem unless you are ticking everything 
>every session.

Well like I said, unless there's a cult application issue, its mostly 
a self-regulating problem; its not like there's actually any 
signficiant game benefit to having a high score in your sword, your 
axe, _and_ your mace, when most of the time any one of them would do 
the job.  There can sometimes be benefit to having, say, a bow, a 
melee weapon, a long melee weapon and a short melee weapon, but if 
someone is willing to engineer the situations to actually use all 
those, knock yourself out.



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