[Rq-rules] Elric query...

Ashley Munday aescleal at btinternet.com
Tue May 29 07:20:26 PDT 2007


Sounds a bit cool! I thought the sawn off battle magic
system in Elric! was about as authentic to the books
as a non-authentic thing.

Bugger, means I've got to buy a Mongoose book now...

Cheers,

Ash

--- Pete Nash <baron.meliadus at gmail.com> wrote:

> Tom asked...
> 
> Please tell me you realise that in Elric! and
> Moorcock books the person
> > decides what they want to do and have free will,
> whatever temptations
> > the gods and men put in their way..
> 
> 
> Yes the player always has free will. However, they
> can be tempted into
> bargaining their souls for the rewards and aid the
> Lords of the Higher
> Realms offer. Those bargains inevitably lead to the
> person and/or their soul
> being claimed by their patron in the end.
> 
> Those who have mortgaged themselves are still free
> to choose their actions,
> but that does not necessarily mean that they aren't
> pawns... lied to,
> tricked, blackmailed or cajoled in the games of
> their patrons.
> 
> >I shall be delighted to see how Pete and Loz did
> it.
> 
> Here's something I wrote in reply to an inquiry on
> RPGNet which offers a few
> more hints as to the nature of the new, and
> hopefully authentic magic
> system. (and no, there is no demon binding!)
> 
> Pete
> 
> *****
> I think I might be able to help with this, since I
> helped Loz co-develop the
> new magic system and unfortunately he's off at a Con
> this weekend.
> 
> First off, let me say we spent a solid week trawling
> through *every* Elric
> book and found *every single reference* to magic,
> demons, spell casting,
> potion making, weird artifacts and anything else
> supernatural you could
> possibly imagine. I still have a huge txt file with
> all the quotes and
> references cluttering up my PC.
> 
> Then we thought about exactly how Elrician magic
> worked in the saga. What we
> finally arrived at were,
> 
> 1) Demon/Elemental summoning
> 2) Runes (which is the name for stand alone spells
> in the saga)
> 3) Potion making
> 4) Dreamthieves
> 5) Automatons
> 6) Gifts from the Lords of the Higher Planes
> 
> None of this worked with the existing MRQ rules, so
> we did them over from
> scratch, although we used Stormbringer 1st edition
> as inspiration for the
> new Demon Summoning rules.
> 
> Summoning allows you to call up some really powerful
> creatures , but at an
> increasing chance that you will fail to control
> whatever comes.
> 
> Runes can be used either verbally for short duration
> effects, or inscribed
> for potentially eternal effects depending on how
> much of your magical
> strength you want tied up.
> 
> Potions are the way of storing Runes for later use,
> but are deadly if abused
> since most require poisons as ingredients.
> 
> Dreamthieves grant a whole new aspect of traversing
> the mythic shadows of
> the million spheres, and help to control such things
> as the gradual buildup
> of insanity which affects most Moorcockian
> sorcerers.
> 
> Automatons allow the creation of golems such as
> Myshella's flying bird.
> 
> The Gifts of the Lords of Law, Chaos and the
> Elements are truly powerful,
> but require you to mortgage your soul... and that
> Lord will eventually come
> back to collect it, using you as a puppet in the
> meantime. Few players will
> be able to refuse the bargains the Lords offer,
> setting them invariably on
> the path of damnation...
> 
> All in all, the magic is true to the saga, and
> illustrated with quotes from
> the books to emphasize the atmosphere. It is awesome
> in its capability yet
> with great power comes great corruption. Souls truly
> are valuable!
> 
> The feel is definitely much on the original saga,
> trust me.
> 
> Unfortunately I heard that Mongoose had a tight page
> count and not all of
> the magic system made it into the final book. But I
> believe Mongoose is
> working overtime to make sure that it is all
> released, even if only as a
> supplemental pdf.
> 
> So there you go. A teaser, a taster.
> 
> If you want authentic Elric sorcery which *really*
> kicks butt, then go out
> and get yourself a copy... even if you prefer to use
> SB5/Elric as your rules
> set, since the magic rules can easily be ported.
> *****
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