[Rq-rules] Elric query...
John Pare'
parejf63 at hotmail.com
Tue May 29 07:25:49 PDT 2007
Ashley wrote <Bugger, means I've got to buy a Mongoose book now...>
In Maine, (where my LARGE family is from) they would say "PISSAH"...
LOL
John
>From: Ashley Munday <aescleal at btinternet.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: [Rq-rules] Elric query...
>Date: Tue, 29 May 2007 15:20:26 +0100 (BST)
>
>Sounds a bit cool! I thought the sawn off battle magic
>system in Elric! was about as authentic to the books
>as a non-authentic thing.
>
>Bugger, means I've got to buy a Mongoose book now...
>
>Cheers,
>
>Ash
>
>--- Pete Nash <baron.meliadus at gmail.com> wrote:
>
> > Tom asked...
> >
> > Please tell me you realise that in Elric! and
> > Moorcock books the person
> > > decides what they want to do and have free will,
> > whatever temptations
> > > the gods and men put in their way..
> >
> >
> > Yes the player always has free will. However, they
> > can be tempted into
> > bargaining their souls for the rewards and aid the
> > Lords of the Higher
> > Realms offer. Those bargains inevitably lead to the
> > person and/or their soul
> > being claimed by their patron in the end.
> >
> > Those who have mortgaged themselves are still free
> > to choose their actions,
> > but that does not necessarily mean that they aren't
> > pawns... lied to,
> > tricked, blackmailed or cajoled in the games of
> > their patrons.
> >
> > >I shall be delighted to see how Pete and Loz did
> > it.
> >
> > Here's something I wrote in reply to an inquiry on
> > RPGNet which offers a few
> > more hints as to the nature of the new, and
> > hopefully authentic magic
> > system. (and no, there is no demon binding!)
> >
> > Pete
> >
> > *****
> > I think I might be able to help with this, since I
> > helped Loz co-develop the
> > new magic system and unfortunately he's off at a Con
> > this weekend.
> >
> > First off, let me say we spent a solid week trawling
> > through *every* Elric
> > book and found *every single reference* to magic,
> > demons, spell casting,
> > potion making, weird artifacts and anything else
> > supernatural you could
> > possibly imagine. I still have a huge txt file with
> > all the quotes and
> > references cluttering up my PC.
> >
> > Then we thought about exactly how Elrician magic
> > worked in the saga. What we
> > finally arrived at were,
> >
> > 1) Demon/Elemental summoning
> > 2) Runes (which is the name for stand alone spells
> > in the saga)
> > 3) Potion making
> > 4) Dreamthieves
> > 5) Automatons
> > 6) Gifts from the Lords of the Higher Planes
> >
> > None of this worked with the existing MRQ rules, so
> > we did them over from
> > scratch, although we used Stormbringer 1st edition
> > as inspiration for the
> > new Demon Summoning rules.
> >
> > Summoning allows you to call up some really powerful
> > creatures , but at an
> > increasing chance that you will fail to control
> > whatever comes.
> >
> > Runes can be used either verbally for short duration
> > effects, or inscribed
> > for potentially eternal effects depending on how
> > much of your magical
> > strength you want tied up.
> >
> > Potions are the way of storing Runes for later use,
> > but are deadly if abused
> > since most require poisons as ingredients.
> >
> > Dreamthieves grant a whole new aspect of traversing
> > the mythic shadows of
> > the million spheres, and help to control such things
> > as the gradual buildup
> > of insanity which affects most Moorcockian
> > sorcerers.
> >
> > Automatons allow the creation of golems such as
> > Myshella's flying bird.
> >
> > The Gifts of the Lords of Law, Chaos and the
> > Elements are truly powerful,
> > but require you to mortgage your soul... and that
> > Lord will eventually come
> > back to collect it, using you as a puppet in the
> > meantime. Few players will
> > be able to refuse the bargains the Lords offer,
> > setting them invariably on
> > the path of damnation...
> >
> > All in all, the magic is true to the saga, and
> > illustrated with quotes from
> > the books to emphasize the atmosphere. It is awesome
> > in its capability yet
> > with great power comes great corruption. Souls truly
> > are valuable!
> >
> > The feel is definitely much on the original saga,
> > trust me.
> >
> > Unfortunately I heard that Mongoose had a tight page
> > count and not all of
> > the magic system made it into the final book. But I
> > believe Mongoose is
> > working overtime to make sure that it is all
> > released, even if only as a
> > supplemental pdf.
> >
> > So there you go. A teaser, a taster.
> >
> > If you want authentic Elric sorcery which *really*
> > kicks butt, then go out
> > and get yourself a copy... even if you prefer to use
> > SB5/Elric as your rules
> > set, since the magic rules can easily be ported.
> > *****
> > > _______________________________________________
> > RQ-Rules mailing list
> > RQ-Rules at crashbox.com
> > http://crashbox.com/mailman/listinfo/rq-rules
> >
>
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