[Rq-rules] *** JUNK MAIL ***Re: Dorostar Conversion

John Pare' parejf63 at hotmail.com
Tue Jun 19 05:41:19 PDT 2007


Thanks Simon, very helpfull INDEED



John






>From: Simon Phipp <soltakss at yahoo.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: rq-rules at crashbox.com
>Subject: [Rq-rules] *** JUNK MAIL ***Re: Dorostar Conversion
>Date: Tue, 19 Jun 2007 00:23:52 -0700 (PDT)
>
>John Pare:
>
> > I want to make this supplement compatible with MRQ, even though the
> > timel;ines do match the setting, it was there.
> >
> > Any ideas how to do this?  A lot of the campaign area is ran by the 
>Lunar
> > Empire, I was told the EWF is now in control of it.
>
>You need to take into account several things:
>1. Dorastor has only been awakened for a couple of generations in the 
>Second Age setting
>2. There is no Lunar Empire
>3. Many of the nasty creatures from Dorastor (3rd Age) don't exist in the 
>2nd Age
>4. Power levels are drastically different under RQM than RQ3
>5. RQM doesn't have as full an idea of chaos, so things like Chaos Features 
>are very under-described
>
> > Any help please?
>
>Right, here goes. After the Gbaji/Chaos Wars, Arkat completely destroyed 
>Dorastor, salted it and smashed pretty much everything there, leaving it a 
>desolate wilderness. He set guardians around so that Dorastor would not 
>come back to life. Then it was left alone for a couple of centuries. But 
>some things are too good to be left alone and Dorastor slowly woke up. The 
>God Learners sent a couple of expeditions into Dorastor, the first was 
>lost, the second may have been (I can't remember). The EWF sent an 
>expedition flying over Dorastor and they reported forests and the sounds of 
>gigantic things moving through the trees, then everyone on the expedition 
>died within a few years coughing up blood. There were reports of a 
>greasefire in Dorastor and the burning of forests.
>
>The Godlearners supposedly woke Ralzakark on their first expedition and he 
>now has some pet Godlearner sorcerers. Ralzakark then went around waking 
>the rest of his buddies up. With that, the land woke up and tried to revert 
>to normality, or passes for normality in Dorastor.
>
>The EWF don't really want chaos bursting forth from Dorastor as it will 
>impact on Dara Happa and Aggar. The Jrusteli don't want chaos bursting from 
>Dorastor either as it might have an effect on Ralios. But, both know that 
>there are many secrets in Dorastor, from the Feldichi to the Second Council 
>and its remnants. So, I can see them mounting more expeditions there. So, 
>there is a lot of scope in helping or opposing both Empires. There is also 
>scope for the normal chaos-bash or treasure hunt scenarios.
>
>There's a lot more on Second Age Dorastor on the Mongoose Forums at 
>http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=26381 including 
>who is there and which part of the Timeline is relevant.
>
>RQ3 has a form of Super RuneQuest when describing Dorastor, something which 
>I personally liked but a lot of people didn't. There are several problems 
>converting this to RQM:
>1. Dedicated POW means that the number and quantity of Divine Magic is 
>severely restricted, so the chaos priests with nearly 100 points of divine 
>magic need completely rewriting.
>2. Many Chaos cults have not been described/written up for RQM. Since RQM 
>uses Runemagic, Divinemagic, Dragonmagic, Sorcery and Spirit Magic for its 
>cults, we need to know which type of magic is used by which cult. Bagog, 
>for instance, uses Spirit Magic not Divine Magic, so Bagogi Priests don't 
>need loads of points of Divine Magic, they just need to learn a few Spirit 
>Magic spells.
>3. Many of the creatures don't have RQM stats, so you have to use RQ3 
>equivalents and add special abilities
>4. There is no Chaos Feature Table in RQM, so you may have to use the ones 
>from RQ3. I would guess that Chaotics would be able to get some of their 
>raw powers from new Legendary Abilities in addition to Chaos Features.
>
> > It is too damned cool of a setting to let it RIP...
>
>It's my favourite setting by far.
>
> > kind of both, I want to convert to 2nd age Glorantha.  Creatures adn 
>all.  I
> > know Doraostar is in the 2nd age, but I was told it was not quite what 
>it
> > was as far as Chaos.  Some god had not been created yet by the god 
>learners.
>
>The Godlearners have awoken Ralzakark who they intended to control, but he 
>ended up controlling them.
>
>Andrew Larsen:
> > Your informant was mistaken.  The confrontation that created Dorastor 
>and
> > which resulted in the destruction of either Nysalor or Arkat occurred at 
>the
> > end of the First Age.  Dorastor in the second age is described on p. 
>10-11
> > of the Dorastor book.  That's all that you would really need.
>
>Well, there's more to it than that. You have to take into account the 
>surrounding cultures, the fact that creatures are being awakened, the power 
>play between emerging factions, how that will affect the Poisonthorn Elves 
>and so on.
>
>Nothing is simple.
>
>Hope that helps a bit.
>
>See Ya
>
>Simon


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