re-[Rq-rules] Introduction
Lance Dyas
lancelot at inetnebr.com
Tue Jun 26 05:35:41 PDT 2007
If you have to succeed by an amount greater than the attack success
(sounds like the kind of rule he
is referring to) then combat at higher levels "against challenging
adversaries" the combat would
flow like it was between two low level combatants.
Not particularly imbalanced either... it is still tougher fighting
against two opponents than one... etc.
its just not really much different fighting one after the other than two
at one time... And depending
on what genre you are looking at this may be your target.... In some
genres unless the adversaries
know how to team fight using the same style and are practiced together
even people on the same
side commonly interfere rather than improve each others chances.
The value of team fighting skill might just be a progression of reduced
chances
John Pare' wrote:
> Overall, I see that as being soemwhat unblanced adn definately
> distrupting combat at later levels.
>
>
>
>
>
> John
>
>
>
>
>
>
>> From: "Steve Perrin" <steve at perrinworlds.com>
>> Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>> To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>> Subject: Re: re-[Rq-rules] Introduction
>> Date: Mon, 25 Jun 2007 22:41:07 -0700
>>
>> On the other hand, I figure that having to roll dice is sufficient
>> penalty, so I do not exact any reduction to subsequent parry attempts.
>>
>> Of course, with SPQR's multiple success system, which I may be
>> increasing considerably by cribbing from my Black 9 Ops game, the
>> chance of a high %ile hit being blocked by a high %ile parry goes down.
>>
>> Steve Perrin
>>
>> ----- Original Message ----- From: "Wayne Shaw" <shaw at caprica.com>
>> To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>> Sent: Monday, June 25, 2007 4:03 PM
>> Subject: Re: re-[Rq-rules] Introduction
>>
>>
>>>
>>>> As for house rules I modified parry/attack rules for one. I never
>>>> liked the idea of only being able to parry one attack per MR. I
>>>> have fenced and done SCA type sword fighting for years and so we
>>>> changed to being able to parry EACH attack. There is a 5% penalty
>>>> imposed on each additional parry you attempt per MR. You still
>>>> only get one attack.
>>>
>>> When we did something like this years ago, we found that higher
>>> level combats became interminable.
>>>
>>>
>>>
>>> _______________________________________________
>>> RQ-Rules mailing list
>>> RQ-Rules at crashbox.com
>>> http://crashbox.com/mailman/listinfo/rq-rules
>>>
>>
>> _______________________________________________
>> RQ-Rules mailing list
>> RQ-Rules at crashbox.com
>> http://crashbox.com/mailman/listinfo/rq-rules
>
> _________________________________________________________________
> Picture this – share your photos and you could win big!
> http://www.GETREALPhotoContest.com?ocid=TXT_TAGHM&loc=us
>
> _______________________________________________
> RQ-Rules mailing list
> RQ-Rules at crashbox.com
> http://crashbox.com/mailman/listinfo/rq-rules
>
> .
>
More information about the RQ-Rules
mailing list