*** JUNK MAIL ***Re: re-[Rq-rules] Introduction
DevinC at aol.com
DevinC at aol.com
Tue Jul 3 10:53:05 PDT 2007
In a message dated 7/3/2007 10:36:41 A.M. Pacific Daylight Time,
shaw at caprica.com writes:
Over the years I've seen some people who came from a D&D paradigm run
up against the realities of BRP pretty hard. We had one player in an
RQ3 campaign where the group was travelling cross country decide to
convince the party to go attack some wyverns they saw up on a
mountainside. The wyverns hadn't seen them, and might or might not
have decided to do anything aggressive anyway, but off they went. As
those who've ever been involved in a fight with wyverns in RQ will
tell you, not an easy fight; I don't remember if anyone died, but I'm
sure there were some serious injuries, poisoning, and so on. It
turned out he'd not only not internalized how rough RQ combat could
be, and in addition had assumed that because they were monsters, the
wyverns would have treasure--which they didn't.
He wasn't with the group much longer after that...
.
.
.
It was a common problem in my group as well. I ran the old High Holes
scenario from White Dwarf (later reprinted) which involved, basically, a den of
broo in a cave-ridden rock in the wastes of Prax. This hole had a lot of broo. A
lot of broo. It also had various back entrances and the like for a clever
group to sneak into.
A smart group of PCs would have spent some time watching the place from a
distance. This would have let them get an idea of the numbers of the broo. They
would also have noted occasional parties of broo leaving the holes (to hunt,
raid, whatever). This might have allowed the PCs to pick off a good number of
broo in ambushes in detail. They could have captured one and tried to
question it.
Instead, they did the D&D thing. They marched in perfect formation right up
to the front entrance of the cave and marched right in. It wasn't a pretty
fight.
Devin
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