*** JUNK MAIL ***Re: re-[Rq-rules] Introduction

DevinC at aol.com DevinC at aol.com
Tue Jul 3 10:53:05 PDT 2007


 
In a message dated 7/3/2007 10:36:41 A.M. Pacific Daylight Time,  
shaw at caprica.com writes:

Over the  years I've seen some people who came from a D&D paradigm run 
up  against the realities of BRP pretty hard.  We had one player in an  
RQ3 campaign where the group was travelling cross country decide to  
convince the party to go attack some wyverns they saw up on a  
mountainside.  The wyverns hadn't seen them, and might or might not  
have decided to do anything aggressive anyway, but off they went.  As  
those who've ever been involved in a fight with wyverns in RQ will  
tell you, not an easy fight; I don't remember if anyone died, but I'm  
sure there were some serious injuries, poisoning, and so on.  It  
turned out he'd not only not internalized how rough RQ combat could  
be, and in addition had assumed that because they were monsters, the  
wyverns would have treasure--which they didn't.

He wasn't with the  group much longer after that...



.
.
.
It was a common problem in my group as well. I ran the old High Holes  
scenario from White Dwarf (later reprinted) which involved, basically, a den of  
broo in a cave-ridden rock in the wastes of Prax. This hole had a lot of broo. A  
lot of broo. It also had various back entrances and the like for a clever 
group  to sneak into.
 
A smart group of PCs would have spent some time watching the place from a  
distance. This would have let them get an idea of the numbers of the broo. They  
would also have noted occasional parties of broo leaving the holes (to hunt,  
raid, whatever). This might have allowed the PCs to pick off a good number of 
 broo in ambushes in detail. They could have captured one and tried to 
question  it.
 
Instead, they did the D&D thing. They marched in perfect formation  right up 
to the front entrance of the cave and marched right in. It wasn't a  pretty 
fight.

Devin



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