*** JUNK MAIL ***Re: re-[Rq-rules] Introduction
Wayne Shaw
shaw at caprica.com
Tue Jul 3 11:42:00 PDT 2007
>It was a common problem in my group as well. I ran the old High
>Holes scenario from White Dwarf (later reprinted) which involved,
>basically, a den of broo in a cave-ridden rock in the wastes of
>Prax. This hole had a lot of broo. A lot of broo. It also had
>various back entrances and the like for a clever group to sneak into.
>
>A smart group of PCs would have spent some time watching the place
>from a distance. This would have let them get an idea of the numbers
>of the broo. They would also have noted occasional parties of broo
>leaving the holes (to hunt, raid, whatever). This might have allowed
>the PCs to pick off a good number of broo in ambushes in detail.
>They could have captured one and tried to question it.
>
>Instead, they did the D&D thing. They marched in perfect formation
>right up to the front entrance of the cave and marched right in. It
>wasn't a pretty fight.
One of the things it sometimes takes a while for RQ players to learn
is that standing in the midst of large number of even inferior foes
and duking it out is _really_ unhealthy. Once they do, they learn
how to limit the problem (putting their backs to walls or each other,
defeating opponents in detail, and so on) but it can take a bit to
learn that mowing through opposition like cordwood isn't liable to go
well until there's quite a gap, and even then its risky (as any
runelord who's managed to eat a crit by some guy with a shortspear
can attest).
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