[Rq-rules] Coversion help needed

Lev Lafayette lev_lafayette at yahoo.com.au
Mon Jul 9 15:57:02 PDT 2007


There was a great little article done in White Dwarf
many years ago for Demons. Basically, they were tough,
summonable, cut deals and had one essential
characteristic which made them utterly abhorrent and
evil for the RuneQuest universe.

They had no Power. No Power! Apart from meaning they
were not affected by magic (although they may have
magical-like powers themselves), thr truly disgusting
thing was they were sentient beings without a soul!

No wonder souls were something that demons always
wanted....

HTH,


Lev


--- John Pare' <parejf63 at hotmail.com> wrote:

> 
> Hey yall,
> 
> I am in the process of converting Warhammer Fantasy
> Roleplay to MRQ.  Right 
> now, all the rules fall into place with the setting.
> 
> However, I am converting the "Tome of Corruption"
> from 2nd Ed:  Mutations, 
> Gifts, Magic Items, spells, demons etc...  All the
> other rules are 1st 
> edition (Gods and spells).
> 
> I am also wondering if I should convert the
> Demonology rules.
> 
> Has any one done this, or is anyone willing to help
> with the project.
> 
> Let me know..
> 
> Thanks
> 
> 
> 
> 
> John
> 
> 
> 
> 
> 
> 
> >From: "David Smart" <jurrubin at gmail.com>
> >Reply-To: "Discussion of RuneQuest rules."
> <rq-rules at crashbox.com>
> >To: "Discussion of RuneQuest rules."
> <rq-rules at crashbox.com>
> >Subject: Re: [Rq-rules] Re: RQ-Rules Digest, Vol
> 22, Issue 2
> >Date: Mon, 9 Jul 2007 15:41:18 -0500
> >
> >Oh MAN! I'd forgotten about that! Pity my WD
> collection went the way of my
> >mint 1st edition D&D set (given away back in my
> university days).
> >
> >David
> >
> >On 7/3/07, alan richards
> <alanjrichards at googlemail.com> wrote:
> >>
> >>-> Message: 6
> >> > Date: Tue, 3 Jul 2007 08:35:33 -0500
> >> > From: "David Smart" <jurrubin at gmail.com>
> >> > Subject: [Rq-rules] THAT'S Your Familiar?!?
> >> > To: "Discussion of RuneQuest rules."
> <rq-rules at crashbox.com>
> >> > Message-ID:
> >> >      
>
<1c92296e0707030635q7ea690e8q796fb2b1beb24d28 at mail.gmail.com>
> >> > Content-Type: text/plain; charset="iso-8859-1"
> >> >
> >> > Couldn't resist posting this; I've always been
> interested in more 
> >>exotic
> >> > creatures being used as familiars.
> >> >
> >> >
>
http://news.bbc.co.uk/2/hi/science/nature/6262740.stm
> >> >
> >> > David
> >>
> >>Back in the day White Dwarf ran an article called
> something along the
> >>lines of 'Sounds Familiar' which recommended
> giving the 'boring'
> >>animal familiars the spooky powers which medievel
> people attributed
> >>them. It was great.
> >>
> >>
> >>Al
> >>_______________________________________________
> >>RQ-Rules mailing list
> >>RQ-Rules at crashbox.com
> >>http://crashbox.com/mailman/listinfo/rq-rules
> >>
> 
> 
> >_______________________________________________
> >RQ-Rules mailing list
> >RQ-Rules at crashbox.com
> >http://crashbox.com/mailman/listinfo/rq-rules
> 
>
_________________________________________________________________
>
http://im.live.com/messenger/im/home/?source=hmtextlinkjuly07
> 
> _______________________________________________
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> http://crashbox.com/mailman/listinfo/rq-rules
> 



       
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