[Rq-rules] Spirits cults versus religion

Andrew Larsen aelarsen at mac.com
Mon Jul 23 11:34:08 PDT 2007


Also, keep in mind that divine spells can only be cast once in a given
situation.  Even reusable ones need to be renewed by prayer at a temple.  So
if my character knows Diamond Edge, I can cast it at best once a day (unless
I sacrifice for multiple castings of it).  Spirit magic spells can be cast
as often as I have the mps to fuel it.  So if I know Bladesharp 10, I can
cast on multiple weapons, assuming I have the mps to fuel it.  And because
it's variable, I can decide to cast it in a variety of levels that fit my
mps.  For example, if I have 20 mps (from myself and my stored mps), I could
cast two 8 pt castings and a 3 pt casting (sparing 1 mp to keep myself
conscious), or 3 6 point castings, or whatever.  Granted, that runs my mps
dangerously low, which is not a consideration with divine magic, but I do
think it's a considerable advantage that divine spells generally lack.

Andrew E. Larsen


On 7/23/07 1:00 PM, "Leon Kirshtein" <leonbk at yahoo.com> wrote:

> 
>>>> You could make a 1-use
>>>> only divine spell that was
>>>>> effectively Bladesharp 10, but it would be way
>> more
>>>> powerful than most
>>>>> divine spells.
>>>> 
>>>> Hmm.  I'm not sure its _immensely_ more powerful
>>>> than most
>>>> non-reuseable ones.  But perhaps you're right.
>>> 
>>> To compare, Diamond Edge is a 2 pt Divine spell and
>> is
>>> in effect a Bladesharp 8.
>> 
>> Well, there you go; I'm not sure I consider there to
>> be all that 
>> dramatic a difference between Bladesharp 8 and 10
>> when you're getting
>> into that range.
> 
> Generally speaking it would depend on the casters
> abilities. The lower his pre-spell chances to hit are
> the more important those extra 10% to hit and +2
> damage are. It would also become important if you are
> fighting creatures which can only be damaged by magic,
> such a Were Wolf with a Chaos Feature of 8 AP skin.
> 
> Leon
> 
> 
> 
>       
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