[Rq-rules] Spirits cults versus religion
Clive Wickens
clive.wickens at btopenworld.com
Tue Jul 24 13:08:09 PDT 2007
Wayne,
Problem solved, found about 3 posts stuck in my spam filter, it all makes
sense now, you were talking about this:
" You could make a 1-use only divine spell that was
effectively Bladesharp 10, but it would be way more powerful than most
divine spells."
Weren't you ? The marvels of modern technology........
Aside from all that, the point I was driving at was looking at a wider
variety of magics from spirit cults, and maybe gods as well. In my game
world there are loads of little spirit cults/hero cults dotted around. Most
are nothing special, maybe they teach some skills or low powered magics,
sometimes they just act as a sort of very localised divination source. I
just like the idea of lots of obscure little cults and groupings being
dotted all over.
Cheers,
Clive
----- Original Message -----
From: "Wayne Shaw" <shaw at caprica.com>
To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
Sent: Tuesday, July 24, 2007 8:02 PM
Subject: Re: [Rq-rules] Spirits cults versus religion
> At 10:51 AM 7/24/2007, you wrote:
>>Sorry Wayne,
>>
>>I'm a bit slow on the uptake today, originally this:
>>
>>"Remember, this was about a non-reusable rune spell that created
>>Bladesharp 10"
>>
>>Was in response to Andrews post ?
>>
>>I can see where he is talking about the divine spell Diamond Edge (
>>Caladra and Aurelion if memory serves ) which gives you the equivalent of
>>Bladesharp 8 and then he goes on to talk about how a fairly poky spirit
>>magic spell might be more flexible in that as long as you fuel it with
>>MP's you can keep on going. Certainly when I made the original post I was
>>talking about spirit magic spells. Have I missed a post somewhere ?
>
> Unless I'm completely confused, the first message I responded to was
> refering to a one-use rune spell equivleent to Bladesharp 10 as an option.
>
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