[Rq-rules] Spirits cults versus religion
Andrew Larsen
aelarsen at mac.com
Tue Jul 24 13:25:19 PDT 2007
I totally agree with your basic point about spirit cults granting a range of
different things. A lot of the more spirit level cults published in Tales of
the Reaching Moon work this way. Heroes might have a spirit spell and a
divine spell, or a skill and spell. They also impose restrictions of
various sorts.
Legendary abilities might be better acquired through a quest instead of
just through worship. They're legendary because they're hard to acquire.
Andrew E. Larsen
On 7/24/07 3:08 PM, "Clive Wickens" <clive.wickens at btopenworld.com> wrote:
> Wayne,
>
> Problem solved, found about 3 posts stuck in my spam filter, it all makes
> sense now, you were talking about this:
>
> " You could make a 1-use only divine spell that was
> effectively Bladesharp 10, but it would be way more powerful than most
> divine spells."
>
> Weren't you ? The marvels of modern technology........
>
> Aside from all that, the point I was driving at was looking at a wider
> variety of magics from spirit cults, and maybe gods as well. In my game
> world there are loads of little spirit cults/hero cults dotted around. Most
> are nothing special, maybe they teach some skills or low powered magics,
> sometimes they just act as a sort of very localised divination source. I
> just like the idea of lots of obscure little cults and groupings being
> dotted all over.
>
> Cheers,
>
> Clive
>
> ----- Original Message -----
> From: "Wayne Shaw" <shaw at caprica.com>
> To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
> Sent: Tuesday, July 24, 2007 8:02 PM
> Subject: Re: [Rq-rules] Spirits cults versus religion
>
>
>> At 10:51 AM 7/24/2007, you wrote:
>>> Sorry Wayne,
>>>
>>> I'm a bit slow on the uptake today, originally this:
>>>
>>> "Remember, this was about a non-reusable rune spell that created
>>> Bladesharp 10"
>>>
>>> Was in response to Andrews post ?
>>>
>>> I can see where he is talking about the divine spell Diamond Edge (
>>> Caladra and Aurelion if memory serves ) which gives you the equivalent of
>>> Bladesharp 8 and then he goes on to talk about how a fairly poky spirit
>>> magic spell might be more flexible in that as long as you fuel it with
>>> MP's you can keep on going. Certainly when I made the original post I was
>>> talking about spirit magic spells. Have I missed a post somewhere ?
>>
>> Unless I'm completely confused, the first message I responded to was
>> refering to a one-use rune spell equivleent to Bladesharp 10 as an option.
>>
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