[Rq-rules] Spirits cults versus religion
Clive Wickens
clive.wickens at btopenworld.com
Tue Jul 24 14:20:32 PDT 2007
Andrew, you said:
"I totally agree with your basic point about spirit cults granting a range
of different things. A lot of the more spirit level cults published in Tales
of the Reaching Moon work this way. Heroes might have a spirit spell and a
divine spell, or a skill and spell. They also impose restrictions of
various sorts. "
It was actually the whole series of Praxian spirits they published in Tales
14 to 16 that got me into the idea, along with the various Trollish spirit
cults in Troll Gods
" Legendary abilities might be better acquired through a quest instead of
just through worship. They're legendary because they're hard to acquire."
Thats a good point, I think you could go for gifts ( humakt, yelm style
etc ) though, some are quite low powered and if you attached geasa or taboos
to them it'd balance out nicely.
Cheers,
Clive
________________________________________
>>> RQ-Rules mailing list
>>> RQ-Rules at crashbox.com
>>> http://crashbox.com/mailman/listinfo/rq-rules
>>>
>>
>>
>> _______________________________________________
>> RQ-Rules mailing list
>> RQ-Rules at crashbox.com
>> http://crashbox.com/mailman/listinfo/rq-rules
>
>
> _______________________________________________
> RQ-Rules mailing list
> RQ-Rules at crashbox.com
> http://crashbox.com/mailman/listinfo/rq-rules
>
More information about the RQ-Rules
mailing list