[Rq-rules] MRQ "A Real Runequest Game"

John Pare' parejf63 at hotmail.com
Tue Jul 31 19:25:44 PDT 2007


>These monograph editions contain the full text of the RQ3 system books, 
>with
>the sole difference being that the name "RuneQuest" has been replaced
>throughout with "Basic Roleplaying". And, of course, there is no Glorantha
>book.


Thanks Pete.  Many are aware of this.  including myself.  But still, most 
are too familiar with the Glorantha aspect of Runequest.  Though Runequest 
was made for Glorantha, they seem to go hand in hand.  If the Chaos 
creatures are not in the Monographs, it takes away something vital (to me).


I do not want to start an argument here.  Did not mean to do that.   That is 
just the way I feel..








John






>From: "Peter Maranci" <pmaranci at gmail.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
>Date: Tue, 31 Jul 2007 21:56:03 -0400
>
>I may be mistaken, since I don't play Hero Wars/HeroQuest, but my
>understanding was that HW/HQ had no relationship at all to RuneQuest or BRP
>- which were, according to Stafford, inadequate to represent Glorantha.
>
>The biggest change between RQ2 and RQ3 was going from 5% increments to a
>full percentile system. I don't think anyone would disagree about that? But
>that was merely refining an already-existing mechanic.
>
> >From what I've heard, MRQ has grafted mechanics onto the RQ/BRP system 
>which
>were never present in any previous edition, not even in embryo.
>
>That doesn't mean that MRQ shouldn't be discussed here. I'm merely noting
>that the differences between RQ 1/2/3 and perhaps even RQ:AiG (i.e.
>RuneQuest 4) are far less than the difference between ANY other edition of
>RQ and MRQ. Come to think of it, even Chaosium's new D100 system may be
>closer to RQ3 than MRQ is! Can anyone knowledgeable comment on that? I
>haven't purchased MRQ, don't plan to, and my playtest documents are
>(presumably) way out of date.
>
>As for older versions not being available, if I were Charlie Krank I'd be
>ripping my hair out right now (assuming Charlie has hair. I've never met
>him, so I don't know). Chaosium has "monograph" editions of the RQ3 
>Players,
>Gamemaster, Magic, and Creatures books available for sale RIGHT NOW on 
>their
>website.
>
>These monograph editions contain the full text of the RQ3 system books, 
>with
>the sole difference being that the name "RuneQuest" has been replaced
>throughout with "Basic Roleplaying". And, of course, there is no Glorantha
>book.
>
>So I don't want to yell, but RuneQuest 3 IS in print. It has been in print
>for a couple of YEARS now. But almost no one seems to realize it, not even
>here.
>
>->Peter
>
>On 7/31/07, John Pare' <parejf63 at hotmail.com> wrote:
> >
> > Albiet maybe suttle changes in the first two versions, there were 
>changes.
> > III changed it all...
> >
> > Still, there were changes.
> >
> > RQ (any version), MRQ, Herowars ---  it is all a matter of personal
> > prerspective of the game.  I too was an adversary of it, till I broke 
>down
> > and got the first book.  Than what to my wandering wallet should be
> > apprear?
> >   All the damned books they have.
> >
> > It is all a choice to each person.
> >
> > No one is right, and no one is wrong..
> >
> > I chose to get it, I like it, and I will continue to buy the books.
> >
> > Needles to say, older versions are hard to come by, "Most" people cannot
> > afford them.
> >
> >
> >
> >
> >
> > John
> >
> >
> >
> >
> >
> >
> > >From: Lev Lafayette <lev_lafayette at yahoo.com.au>
> > >Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
> > >To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
> > >Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
> > >Date: Tue, 31 Jul 2007 16:17:47 -0700 (PDT)
> > >
> > >
> > >--- John Pare' <parejf63 at hotmail.com> wrote:
> > >
> > > > I think it is part of the "Family" of RQ.  First,
> > > > when one comes out with a
> > > > new version, several things change - wether for the
> > > > better of the game is
> > > > not an issue.  MRQ is another version of Runequest.
> > > > Not only in name.
> > >
> > >Yep, no problems with that.
> > >
> > > > There were pretty much substantial changes in RQ,
> > > > RQII, and RQIII, and even
> > > > more in RQ4 (A web rough draft).
> > >
> > >Er, not so much. The changes between RQ and RQ II
> > >require a fanatic to know the difference (I believe
> > >the spelling of Glorantha and the use of d12 changed).
> > >RQIII was significantly different. RQIV was somewhat
> > >different to III, iirc. MRQ is very different. It's
> > >still in the family, but a very distant relation.
> > >
> > > > MRQ does resemble runequest in many ways, adn I have
> > > > to admit, they added a
> > > > touch of D20 to make it more appealing to an
> > > > evergrowing D&D Ruled RPG
> > > > genre.
> > >
> > >Well the touch of d20 wasn't appealing imo, and D&D
> > >probably has a *lower* market share than yesteryear.
> > >
> > > >  Now, look at the changes in D&D, AD&D, AD&D
> > > > 2nd Ed, and 3.0, 3.5 and
> > > > god knows what they will do with the rumored 4.0.
> > >
> > >An interesting thing about D&D is that in each edition
> > >were improvements to the previous. I'm not sure one
> > >can say that MRQ is an improvement to RQ III or even
> > >I/II. Indeed, I am personally certain that it is not.
> > >
> > >Regards,
> > >
> > >
> > >Lev
> > >
> > >
> > >
> >
> > 
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>
>--
>Peter Maranci - pmaranci at gmail.com
>Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
>The Diary of An Invisible Man: http://bobquasit.livejournal.com/


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