[Rq-rules] MRQ "A Real Runequest Game"
Steve Perrin
steve at perrinworlds.com
Tue Jul 31 20:20:38 PDT 2007
One other difference between RQI and RQII was, in the words of Steve
Henderson, "We exchanged one unplaytested set of Shaman rules for another
set of unplaytested Shaman rules." :)
Steve Perrin, who is still looking for some decent Shaman rules...
----- Original Message -----
From: "Wayne Shaw" <shaw at caprica.com>
To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
Sent: Tuesday, July 31, 2007 5:01 PM
Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
>
>>Er, not so much. The changes between RQ and RQ II
>>require a fanatic to know the difference (I believe
>>the spelling of Glorantha and the use of d12 changed).
>>RQIII was significantly different. RQIV was somewhat
>>different to III, iirc. MRQ is very different. It's
>>still in the family, but a very distant relation.
>
> There were a few other things here and there, but you're correct that the
> two editions were substantially the same.
>
>
>> > Now, look at the changes in D&D, AD&D, AD&D
>> > 2nd Ed, and 3.0, 3.5 and
>> > god knows what they will do with the rumored 4.0.
>>
>>An interesting thing about D&D is that in each edition
>>were improvements to the previous. I'm not sure one
>>can say that MRQ is an improvement to RQ III or even
>>I/II. Indeed, I am personally certain that it is not.
>
> As someone who played OD&D at the time AD&D came out, I can't say I
> considered much they'd done with it an improvement (AD&D2 and 3e were a
> different story).
>
>
>
>
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