[Rq-rules] MRQ "A Real Runequest Game"

Steve Perrin steve at perrinworlds.com
Tue Jul 31 20:23:01 PDT 2007


Just to answer another question. Charlie Krank is noted for his head of hair...

Steve Perrin
  ----- Original Message ----- 
  From: Peter Maranci 
  To: Discussion of RuneQuest rules. 
  Sent: Tuesday, July 31, 2007 6:56 PM
  Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"


  I may be mistaken, since I don't play Hero Wars/HeroQuest, but my understanding was that HW/HQ had no relationship at all to RuneQuest or BRP - which were, according to Stafford, inadequate to represent Glorantha.

  The biggest change between RQ2 and RQ3 was going from 5% increments to a full percentile system. I don't think anyone would disagree about that? But that was merely refining an already-existing mechanic.

  From what I've heard, MRQ has grafted mechanics onto the RQ/BRP system which were never present in any previous edition, not even in embryo. 

  That doesn't mean that MRQ shouldn't be discussed here. I'm merely noting that the differences between RQ 1/2/3 and perhaps even RQ:AiG (i.e. RuneQuest 4) are far less than the difference between ANY other edition of RQ and MRQ. Come to think of it, even Chaosium's new D100 system may be closer to RQ3 than MRQ is! Can anyone knowledgeable comment on that? I haven't purchased MRQ, don't plan to, and my playtest documents are (presumably) way out of date. 

  As for older versions not being available, if I were Charlie Krank I'd be ripping my hair out right now (assuming Charlie has hair. I've never met him, so I don't know). Chaosium has "monograph" editions of the RQ3 Players, Gamemaster, Magic, and Creatures books available for sale RIGHT NOW on their website. 

  These monograph editions contain the full text of the RQ3 system books, with the sole difference being that the name "RuneQuest" has been replaced throughout with "Basic Roleplaying". And, of course, there is no Glorantha book. 

  So I don't want to yell, but RuneQuest 3 IS in print. It has been in print for a couple of YEARS now. But almost no one seems to realize it, not even here.

  ->Peter


  On 7/31/07, John Pare' <parejf63 at hotmail.com> wrote:
    Albiet maybe suttle changes in the first two versions, there were changes.
    III changed it all...

    Still, there were changes.

    RQ (any version), MRQ, Herowars ---  it is all a matter of personal
    prerspective of the game.  I too was an adversary of it, till I broke down 
    and got the first book.  Than what to my wandering wallet should be apprear?
      All the damned books they have.

    It is all a choice to each person.

    No one is right, and no one is wrong..

    I chose to get it, I like it, and I will continue to buy the books. 

    Needles to say, older versions are hard to come by, "Most" people cannot
    afford them.





    John






    >From: Lev Lafayette < lev_lafayette at yahoo.com.au>
    >Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
    >To: "Discussion of RuneQuest rules." < rq-rules at crashbox.com>
    >Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
    >Date: Tue, 31 Jul 2007 16:17:47 -0700 (PDT)
    >
    >
    >--- John Pare' < parejf63 at hotmail.com> wrote:
    >
    > > I think it is part of the "Family" of RQ.  First,
    > > when one comes out with a
    > > new version, several things change - wether for the 
    > > better of the game is
    > > not an issue.  MRQ is another version of Runequest.
    > > Not only in name.
    >
    >Yep, no problems with that.
    >
    > > There were pretty much substantial changes in RQ, 
    > > RQII, and RQIII, and even
    > > more in RQ4 (A web rough draft).
    >
    >Er, not so much. The changes between RQ and RQ II
    >require a fanatic to know the difference (I believe
    >the spelling of Glorantha and the use of d12 changed). 
    >RQIII was significantly different. RQIV was somewhat
    >different to III, iirc. MRQ is very different. It's
    >still in the family, but a very distant relation.
    >
    > > MRQ does resemble runequest in many ways, adn I have 
    > > to admit, they added a
    > > touch of D20 to make it more appealing to an
    > > evergrowing D&D Ruled RPG
    > > genre.
    >
    >Well the touch of d20 wasn't appealing imo, and D&D 
    >probably has a *lower* market share than yesteryear.
    >
    > >  Now, look at the changes in D&D, AD&D, AD&D
    > > 2nd Ed, and 3.0, 3.5 and
    > > god knows what they will do with the rumored 4.0.
    >
    >An interesting thing about D&D is that in each edition
    >were improvements to the previous. I'm not sure one
    >can say that MRQ is an improvement to RQ III or even
    >I/II. Indeed, I am personally certain that it is not. 
    >
    >Regards,
    >
    >
    >Lev
    >
    >
    >
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  -- 
  Peter Maranci - pmaranci at gmail.com
  Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
  The Diary of An Invisible Man: http://bobquasit.livejournal.com/ 


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