[Rq-rules] MRQ "A Real Runequest Game"

John Pare' parejf63 at hotmail.com
Tue Jul 31 20:32:31 PDT 2007


Steve Wrote:


>Just to answer another question. Charlie Krank is noted for his head of 
>hair...>

Wish I had a full head of hair.  I should grow one long one and wrap it 
around my head...




John






>From: "Steve Perrin" <steve at perrinworlds.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
>Date: Tue, 31 Jul 2007 20:23:01 -0700
>
>Just to answer another question. Charlie Krank is noted for his head of 
>hair...
>
>Steve Perrin
>   ----- Original Message -----
>   From: Peter Maranci
>   To: Discussion of RuneQuest rules.
>   Sent: Tuesday, July 31, 2007 6:56 PM
>   Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
>
>
>   I may be mistaken, since I don't play Hero Wars/HeroQuest, but my 
>understanding was that HW/HQ had no relationship at all to RuneQuest or BRP 
>- which were, according to Stafford, inadequate to represent Glorantha.
>
>   The biggest change between RQ2 and RQ3 was going from 5% increments to a 
>full percentile system. I don't think anyone would disagree about that? But 
>that was merely refining an already-existing mechanic.
>
>   From what I've heard, MRQ has grafted mechanics onto the RQ/BRP system 
>which were never present in any previous edition, not even in embryo.
>
>   That doesn't mean that MRQ shouldn't be discussed here. I'm merely 
>noting that the differences between RQ 1/2/3 and perhaps even RQ:AiG (i.e. 
>RuneQuest 4) are far less than the difference between ANY other edition of 
>RQ and MRQ. Come to think of it, even Chaosium's new D100 system may be 
>closer to RQ3 than MRQ is! Can anyone knowledgeable comment on that? I 
>haven't purchased MRQ, don't plan to, and my playtest documents are 
>(presumably) way out of date.
>
>   As for older versions not being available, if I were Charlie Krank I'd 
>be ripping my hair out right now (assuming Charlie has hair. I've never met 
>him, so I don't know). Chaosium has "monograph" editions of the RQ3 
>Players, Gamemaster, Magic, and Creatures books available for sale RIGHT 
>NOW on their website.
>
>   These monograph editions contain the full text of the RQ3 system books, 
>with the sole difference being that the name "RuneQuest" has been replaced 
>throughout with "Basic Roleplaying". And, of course, there is no Glorantha 
>book.
>
>   So I don't want to yell, but RuneQuest 3 IS in print. It has been in 
>print for a couple of YEARS now. But almost no one seems to realize it, not 
>even here.
>
>   ->Peter
>
>
>   On 7/31/07, John Pare' <parejf63 at hotmail.com> wrote:
>     Albiet maybe suttle changes in the first two versions, there were 
>changes.
>     III changed it all...
>
>     Still, there were changes.
>
>     RQ (any version), MRQ, Herowars ---  it is all a matter of personal
>     prerspective of the game.  I too was an adversary of it, till I broke 
>down
>     and got the first book.  Than what to my wandering wallet should be 
>apprear?
>       All the damned books they have.
>
>     It is all a choice to each person.
>
>     No one is right, and no one is wrong..
>
>     I chose to get it, I like it, and I will continue to buy the books.
>
>     Needles to say, older versions are hard to come by, "Most" people 
>cannot
>     afford them.
>
>
>
>
>
>     John
>
>
>
>
>
>
>     >From: Lev Lafayette < lev_lafayette at yahoo.com.au>
>     >Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>     >To: "Discussion of RuneQuest rules." < rq-rules at crashbox.com>
>     >Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
>     >Date: Tue, 31 Jul 2007 16:17:47 -0700 (PDT)
>     >
>     >
>     >--- John Pare' < parejf63 at hotmail.com> wrote:
>     >
>     > > I think it is part of the "Family" of RQ.  First,
>     > > when one comes out with a
>     > > new version, several things change - wether for the
>     > > better of the game is
>     > > not an issue.  MRQ is another version of Runequest.
>     > > Not only in name.
>     >
>     >Yep, no problems with that.
>     >
>     > > There were pretty much substantial changes in RQ,
>     > > RQII, and RQIII, and even
>     > > more in RQ4 (A web rough draft).
>     >
>     >Er, not so much. The changes between RQ and RQ II
>     >require a fanatic to know the difference (I believe
>     >the spelling of Glorantha and the use of d12 changed).
>     >RQIII was significantly different. RQIV was somewhat
>     >different to III, iirc. MRQ is very different. It's
>     >still in the family, but a very distant relation.
>     >
>     > > MRQ does resemble runequest in many ways, adn I have
>     > > to admit, they added a
>     > > touch of D20 to make it more appealing to an
>     > > evergrowing D&D Ruled RPG
>     > > genre.
>     >
>     >Well the touch of d20 wasn't appealing imo, and D&D
>     >probably has a *lower* market share than yesteryear.
>     >
>     > >  Now, look at the changes in D&D, AD&D, AD&D
>     > > 2nd Ed, and 3.0, 3.5 and
>     > > god knows what they will do with the rumored 4.0.
>     >
>     >An interesting thing about D&D is that in each edition
>     >were improvements to the previous. I'm not sure one
>     >can say that MRQ is an improvement to RQ III or even
>     >I/II. Indeed, I am personally certain that it is not.
>     >
>     >Regards,
>     >
>     >
>     >Lev
>     >
>     >
>     >
>     
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>
>   --
>   Peter Maranci - pmaranci at gmail.com
>   Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
>   The Diary of An Invisible Man: http://bobquasit.livejournal.com/
>
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