[Rq-rules] MRQ "A Real Runequest Game"
John Pare'
parejf63 at hotmail.com
Tue Jul 31 20:32:31 PDT 2007
Steve Wrote:
>Just to answer another question. Charlie Krank is noted for his head of
>hair...>
Wish I had a full head of hair. I should grow one long one and wrap it
around my head...
John
>From: "Steve Perrin" <steve at perrinworlds.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
>Date: Tue, 31 Jul 2007 20:23:01 -0700
>
>Just to answer another question. Charlie Krank is noted for his head of
>hair...
>
>Steve Perrin
> ----- Original Message -----
> From: Peter Maranci
> To: Discussion of RuneQuest rules.
> Sent: Tuesday, July 31, 2007 6:56 PM
> Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
>
>
> I may be mistaken, since I don't play Hero Wars/HeroQuest, but my
>understanding was that HW/HQ had no relationship at all to RuneQuest or BRP
>- which were, according to Stafford, inadequate to represent Glorantha.
>
> The biggest change between RQ2 and RQ3 was going from 5% increments to a
>full percentile system. I don't think anyone would disagree about that? But
>that was merely refining an already-existing mechanic.
>
> From what I've heard, MRQ has grafted mechanics onto the RQ/BRP system
>which were never present in any previous edition, not even in embryo.
>
> That doesn't mean that MRQ shouldn't be discussed here. I'm merely
>noting that the differences between RQ 1/2/3 and perhaps even RQ:AiG (i.e.
>RuneQuest 4) are far less than the difference between ANY other edition of
>RQ and MRQ. Come to think of it, even Chaosium's new D100 system may be
>closer to RQ3 than MRQ is! Can anyone knowledgeable comment on that? I
>haven't purchased MRQ, don't plan to, and my playtest documents are
>(presumably) way out of date.
>
> As for older versions not being available, if I were Charlie Krank I'd
>be ripping my hair out right now (assuming Charlie has hair. I've never met
>him, so I don't know). Chaosium has "monograph" editions of the RQ3
>Players, Gamemaster, Magic, and Creatures books available for sale RIGHT
>NOW on their website.
>
> These monograph editions contain the full text of the RQ3 system books,
>with the sole difference being that the name "RuneQuest" has been replaced
>throughout with "Basic Roleplaying". And, of course, there is no Glorantha
>book.
>
> So I don't want to yell, but RuneQuest 3 IS in print. It has been in
>print for a couple of YEARS now. But almost no one seems to realize it, not
>even here.
>
> ->Peter
>
>
> On 7/31/07, John Pare' <parejf63 at hotmail.com> wrote:
> Albiet maybe suttle changes in the first two versions, there were
>changes.
> III changed it all...
>
> Still, there were changes.
>
> RQ (any version), MRQ, Herowars --- it is all a matter of personal
> prerspective of the game. I too was an adversary of it, till I broke
>down
> and got the first book. Than what to my wandering wallet should be
>apprear?
> All the damned books they have.
>
> It is all a choice to each person.
>
> No one is right, and no one is wrong..
>
> I chose to get it, I like it, and I will continue to buy the books.
>
> Needles to say, older versions are hard to come by, "Most" people
>cannot
> afford them.
>
>
>
>
>
> John
>
>
>
>
>
>
> >From: Lev Lafayette < lev_lafayette at yahoo.com.au>
> >Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
> >To: "Discussion of RuneQuest rules." < rq-rules at crashbox.com>
> >Subject: Re: [Rq-rules] MRQ "A Real Runequest Game"
> >Date: Tue, 31 Jul 2007 16:17:47 -0700 (PDT)
> >
> >
> >--- John Pare' < parejf63 at hotmail.com> wrote:
> >
> > > I think it is part of the "Family" of RQ. First,
> > > when one comes out with a
> > > new version, several things change - wether for the
> > > better of the game is
> > > not an issue. MRQ is another version of Runequest.
> > > Not only in name.
> >
> >Yep, no problems with that.
> >
> > > There were pretty much substantial changes in RQ,
> > > RQII, and RQIII, and even
> > > more in RQ4 (A web rough draft).
> >
> >Er, not so much. The changes between RQ and RQ II
> >require a fanatic to know the difference (I believe
> >the spelling of Glorantha and the use of d12 changed).
> >RQIII was significantly different. RQIV was somewhat
> >different to III, iirc. MRQ is very different. It's
> >still in the family, but a very distant relation.
> >
> > > MRQ does resemble runequest in many ways, adn I have
> > > to admit, they added a
> > > touch of D20 to make it more appealing to an
> > > evergrowing D&D Ruled RPG
> > > genre.
> >
> >Well the touch of d20 wasn't appealing imo, and D&D
> >probably has a *lower* market share than yesteryear.
> >
> > > Now, look at the changes in D&D, AD&D, AD&D
> > > 2nd Ed, and 3.0, 3.5 and
> > > god knows what they will do with the rumored 4.0.
> >
> >An interesting thing about D&D is that in each edition
> >were improvements to the previous. I'm not sure one
> >can say that MRQ is an improvement to RQ III or even
> >I/II. Indeed, I am personally certain that it is not.
> >
> >Regards,
> >
> >
> >Lev
> >
> >
> >
>
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> --
> Peter Maranci - pmaranci at gmail.com
> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
> The Diary of An Invisible Man: http://bobquasit.livejournal.com/
>
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