[Rq-rules] MRQ "A Real Runequest Game"

Wayne Shaw shaw at caprica.com
Wed Aug 1 09:53:45 PDT 2007


At 07:25 PM 7/31/2007, you wrote:

>--- Peter Maranci <pmaranci at gmail.com> wrote:
>
> > The biggest change between RQ2 and RQ3 was going
> > from 5% increments to a
> > full percentile system. I don't think anyone would
> > disagree about that? But
> > that was merely refining an already-existing
> > mechanic.
>
>Depends on what you consider important. I found going
>to a full percentile system a fairly minor (but nice)
>change.
>
>The really big changes were, imo, those to the
>cultural system (really good) and to the spell system
>(OK).

At the time when we converted, the thing most people noticed (besides 
the true percentile usage) were fatigue (problematic) and sorcery (in 
parts, _really_ problematic).



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