[Rq-rules] The new One True Way

Lev Lafayette lev_lafayette at yahoo.com.au
Wed Aug 1 17:54:24 PDT 2007


--- Jim Bickmeyer <bick10 at comcast.net> wrote:

> Sometimes people become so invested in their ideas,
> that they can not let go or see something different.
>  And that is not only with game development.   
> Another thought.  Playtesters might be ignored
> because of contradictory input from those higher up
> the food chain.  I'm just throwing out a couple of
> possiblities.
> 

Hi Jim,

I understand those possibilities, but one asks why
bother with a playtest at all under those
circumstances?

Whilst trying really hard not to play favourites on
the issue, the playtest of DBRP was *much* better.
There was clarity from the start on what was up for
debate (and what wasn't), there was continious
interaction from the designer (even with some pretty
significant lifestyle changes!) and there was a good
sense that we really were being listened to and that
our opinions had an effect on the design of the game.

Indeed, I'm tempted to say it set a standard on how to
conduct a playtest.

All the best,


Lev

> Jim 
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