[Rq-rules] Re: BRP/d100
Lev Lafayette
lev_lafayette at yahoo.com.au
Fri Aug 3 17:03:43 PDT 2007
True, the heuristic is easier to explain to some than
the equation.
c% = ((a - p)*5) + 50
Where c = chance of success, a = active force, p =
passive force.
I quite like the Resistance Table; there's an article
in an old Different Worlds [1] which recommended using
it (with a d20 no less!) for *everything*.
1] Universal Resolution Matrix, by Harry White #24,
pg 30-31
--- Sven Lugar <vikingjarl at gmail.com> wrote:
> It's really simple 5% difference for every 1 point
> of difference in the
> compared scores. Thus 10 vs 10 is 50%, 10 vs 9 is
> 55%, 11 vs 9 is 60%,
> etc. I think it even says so in the books.
> Skal,
> Sven
>
> David Smart wrote:
> > Ha! And my group derived the math from the chart
> so we could calculate
> > the Resistance rolls in our heads on the fly.
> >
> > Funny!
> >
> > David
> >
> > On 8/3/07, *Sven Lugar * <vikingjarl at gmail.com
> > <mailto:vikingjarl at gmail.com>> wrote:
> >
> > Don't worry about it, I like Resistance Tables
> too, It's just
> > something
> > Steve has teased me about for years since I
> came up with the darn
> > thing
> > or rather I just codified the in-game math for
> skill vs skill into a
> > table. I like tables/spreadsheets. As I worked
> on Aetherschiff
> > Mars! I
> > started from a spreadsheet & turned it into
> text. I think its the
> > organization-Computer geek in me that does it.
> I just laugh about the
> > whole thing, it's kind of part of my
> personality like my Finnish
> > grey-wool M36 cap that I always wear, or my
> puns.
> >
> >
> >
>
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