[Rq-rules] Herblore

Bo Rosén bo.rosen at gmail.com
Sat Aug 4 06:43:54 PDT 2007


lör 2007-08-04 klockan 09:01 -0400 skrev Joe Mills:
> If it's just for healing, then why not just require "Treat Disease" or
> "Treat Poison" rolls, and give bonuses to the roll if the players can come

Good ideas.
I've only been thinking about this for an hour so now, but I think
something along these lines will work.

I will probably make use of a new Lore skill, Healing Lore (or Drug
Lore) as a working title, which will encompass both knowledge of and
production of various substances (though I might split it up into two
skills). Most of these would be health related but some might have other
effects (e.g., scents for bonuses to social skills).

Each player will have a list of recipes he or she knows and each recipe
will have two modifiers. The first to it's production and the second to
the Treat Disease/Poison/Wound or First Aid roll when it's used.

Healing Lore will also allow for the invention of new recipes. Learning
new ones can be done with the normal training rules, but instead of a
new skill or sorcery spell you add a new one to your book.

> Just brainstorming. Good luck!

Thanks!


-- 
Bo Rosén <bo.rosen at gmail.com>
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