[Rq-rules] *** JUNK MAIL ***Subskills

Steve Davies sdavies2720 at yahoo.com
Sat Aug 4 10:26:30 PDT 2007


The recent discussion of Herblore and Healing lore
triggered a question for me:  Does anyone have a good
system that they'd like to share for subskills?

This comes up a lot with lore, but also comes up in
other places too with characters who want to
specialize in one aspect of a skill (and presumably
advance more quickly) but not the other parts.

To me, the attributes of a good subskill system are:

1) You can use either the 'master' or the 'subskill'
to do something

1a) You can add subskills over time & as needed
without refiguring the skills for everyone 

2) A subskill would go up more quickly (from use,
training, etc) than the master skill

3) Ideally, focusing on one subskill would be a strong
benefit (in that area) over focus on the master skill,
but focusing on multiple subskills of the same master
skill would decrease the advantages with each added
subskill (focusing on a lot of subskills is the same
as not focusing at all)

While I'm wishlisting, I would also like:
4) Increases in the master skill to also benefit the
subskill (so the master skill is never higher than the
subskill)

5) Increases in the subskill would also slightly help
the master skill -- I've done this in my house rules
for normal skills by saying whenever the skill crosses
over a 10% mark, the character gets a +1% bonus to the
whole skill category.

Steve

Steven D. Davies
PerfectJob Software
312.560.4577 mobile


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