[Rq-rules] Subskills
Brad Furst
esoteric2723 at comcast.net
Sat Aug 4 11:02:36 PDT 2007
On Aug 4, 2007, at 10:26 AM, Steve Davies wrote:
> ... Does anyone have a good system that they'd like to share for
> subskills?
For impromtu situations, use squares and square roots.
For example, the character has Sneak = 49% and the character
specializes in underground/dungeon settings, while neglecting urban
settings and rural settings. Give the character 70% for underground/
dungeon settings (0.70 is the square root of 0.49), and 24% for Urban
Sneak and 24% for Rural Sneak (0.24 is the square of 0.49).
Using the square is equal to requiring success on _both_ of two
consecutive rolls. Use this instead, if you don't like to do the
arithmetic.
If you don't like square roots, then another algorithm that is
workable, similar but not the same, is to allow give two rolls and
consider the attempt successful if either of the rolls is successful.
(That probability is double the base skill, less the square root of
the skill - that is, the probability of the first roll added to the
probability of the second roll and the sum of those two reduced by
the probability of both being successful).
__________
Brad Furst
umop ap!sdn
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