[RQ-rules] Subskills

Steve Davies sdavies2720 at yahoo.com
Sat Aug 4 16:36:25 PDT 2007


Simple mechanic, which is nice.  But it must really
slow down higher-skill advancement.  I assume one
could get multiple checks, in your example for both
Jungle Survival and for Mountain Survival, on the same
adventure?

Steve

> Message: 5
> Date: Sat, 4 Aug 2007 14:05:52 -0500
> From: "David Smart" <jurrubin at gmail.com>
> Subject: Re: [Rq-rules] Subskills
> To: "Discussion of RuneQuest rules."
> <rq-rules at crashbox.com>
> Message-ID:
> 
>
<1c92296e0708041205r3065f73p8813d1aedff5952c at mail.gmail.com>
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> 
> As Bo Rosén mentioned, Ringworld has a subskill
> method. Essentially, the
> parent skill was used until a certain percentile
> level is reached. All skill
> increases past that point must be assigned to one of
> the subskills. Using RQ
> as an example...
> 
> Let's assume a character has World Lore 25%. The GM
> decides to use World
> Lore for outdoor survival rolls. Taking a lesson
> from Ringworld, the GM can
> rule that anyone can use World Lore up to 30% for
> very basic survival in the
> wilderness but if the character increases World Lore
> past 30%, he must
> assign any earned percentile points to any one of
> the World Lore subskills
> of "Jungle Survival", "Mountain Survival", "Desert
> Survival" (making these
> up here). Assuming the character begins focusing on
> Jungle Survival by
> adding 2 percentiles to it, his Jungle Survival
> skill would be at 32% (2%
> plus the World Lore base of 30%) while all his other
> World Lore subskills
> remain at the World Lore cap of 30% until he chooses
> to improve each of them
> as well.
> 
> Hope that makes sense.
> 
> David


Steven D. Davies
PerfectJob Software
312.560.4577 mobile


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