[Rq-rules] Herblore
Bo Rosén
bo.rosen at gmail.com
Sun Aug 5 01:25:23 PDT 2007
lör 2007-08-04 klockan 17:47 -0400 skrev Joe Mills:
> Me: It's just that, in comparison, not all that many skills are required for
> many other non-adventuring professions. A weapons smith requires "Craft:
> Bronze" (and maybe rarely "Craft: Iron"). A woodworker, bowyer/fletcher,
> warhorse trainer, lutenist, poet -- all these vocations can be accounted for
> with one skill, or maybe two.
Not really arguing your point, which is good but the various
religious/magic professionals do need a few skills to be competent,
especially sorcerers of course. I guess it comes down to how you want to
present alchemy in your setting of choice, either as little more than
herblore or a full-fledged alternative magic-like system.
--
Bo Rosén <bo.rosen at gmail.com>
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