[Rq-rules] Resistance Table
Peter Johansson
pmj at comhem.se
Mon Aug 6 14:50:14 PDT 2007
Back in the 80:s, our game group actually developed our own RPG system
based on the resistance table. We used it to compare Skills with
Difficulty to get the % to roll for a success. We also used a kind of
strike rank system modified by ideas from Aftermath if I remember correctly.
I guess I owe Sven a big thank you for the inspiration so here's to you
Sven: Thanks for the resistance table (or maybe Skål is more
appropriate). :-)
Thanks also to Thomas Z for reminding me through his mail below. Maybe I
should try to dig up the old papers. :-)
Cheers,
/Peter J
Thomas Zunder wrote:
> The Resistance Table, as suggested in that DW article, is actually a
> totally diferent system to the core d100 system. As such it could
> easily be used to build an entire game system on. Indeed I think TSR
> did play with such relativist systems in their Marvel Super Hero game
> but that is only based on hearsay.
>
>
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