[Rq-rules] Resistance Table

Peter Johansson pmj at comhem.se
Mon Aug 6 14:50:14 PDT 2007


Back in the 80:s, our game group actually developed our own RPG system 
based on the resistance table. We used it to compare Skills with 
Difficulty to get the % to roll for a success. We also used a kind of 
strike rank system modified by ideas from Aftermath if I remember correctly.

I guess I owe Sven a big thank you for the inspiration so here's to you 
Sven: Thanks for the resistance table (or maybe Skål is more 
appropriate). :-)

Thanks also to Thomas Z for reminding me through his mail below. Maybe I 
should try to dig up the old papers. :-)

Cheers,

    /Peter J



Thomas Zunder wrote:
> The Resistance Table, as suggested in that DW article, is actually a 
> totally diferent system to the core d100 system. As such it could 
> easily be used to build an entire game system on. Indeed I think TSR 
> did play with such relativist systems in their Marvel Super Hero game 
> but that is only based on hearsay.
>
>
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