[Rq-rules] Damage Reduction *and* Armour Class

Paul Cardwell carpgachair at yahoo.com
Fri Sep 28 09:43:28 PDT 2007


--- Wayne Shaw <shaw at caprica.com> wrote:
 
> I hate to tell you, but adding extra columns of
> armor points _is_ 
> more complexity.  Especially if you're actually
> going to start paying 
> attention to things like many weapons doing more
> than one damage 
> type.  Whether its enough complexity to bother you
> is an issue for 
> the end user, but it _is_ there.

Do you have various armor types absorbing different
amounts of damage?  And is that listed on the
character sheet?  If so, do you check encumbrance and
SIZ or do you go directly to the AP to find how much
damage is absorbed, ignoring those irrelevancies?  If
so, then the Mythworld system is no more complicated
than the RQ one - you go to the appropriate AP and
subtract from the damage.  There is no difference at
all.

The difference between the impaling of an arrow, a
spear, or a spiked mace is reflected in the different
damage inflicted by those weapons, and the Action Rank
(SR for RQ) used up moving the different masses. 
Again, no practical difference between the systems in
complexity.  Just in realism.  And how much of that
you want is a personal decision.

Paul Cardwell


       
____________________________________________________________________________________
Got a little couch potato? 
Check out fun summer activities for kids.
http://search.yahoo.com/search?fr=oni_on_mail&p=summer+activities+for+kids&cs=bz 


More information about the RQ-Rules mailing list