[Rq-rules] Damage Reduction *and* Armour Class
Paul Cardwell
carpgachair at yahoo.com
Sat Sep 29 07:22:12 PDT 2007
--- Wayne Shaw <shaw at caprica.com> wrote:
> At 12:39 PM 9/28/2007, you wrote:
> >-- Wayne Shaw <shaw at caprica.com> wrote:
> >
> > > Unless you misstated it (that armor has
> _different
> > > types of value
> > > versus the three weapon damage types_) three
> columns
> > > is more
> > > complicated than one column.
> >
> >But you only reference the one column, thus my
> >illustration of other stats you don't reference
> when
> >hit. Therefore, one column is no more complex than
> >one column, but is equal.
>
> You still have to note which one to check. I'm
> really not seeing how
> that can be read as no more complicated; it still
> puts an extra step
> in process. It may not be a bothersome step
> depending on your view,
> but it _does_ add complexity.
>
You have to select the armor stat out of all the other
stats on the character sheet anyway. If you can't
handle that, how can you play? This is devolving into
the ridiculous, and I am logging off the subject.
Paul Cardwell
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