[Rq-rules] Damage Reduction *and* Armour Class

Bjorn Stolen stolenbjorn at hotmail.com
Mon Oct 1 02:21:27 PDT 2007


I don't have any fancy homepage to link to, and my system is written in MS-Publisher, pretty big files, so I won't write it in detail, but I can give you the principles, which are pretty simple.
First I take all the armourtypes in the armour-list of RQ3, deletes the AP-column, and add 4 columns, one for it's protection-value against a slicing-attack (like from a katana, a silat-knife, etc), against piercing-attacks (like from a rapier/spear), against blunt attacks (like from a cudgel/singlestick/swordpommel) and against weapons with more or less armour-piercing-capability, like the spiked end of a warhammer or a bodkin(if you buy the theory that they were anti-armor-arrowheads, something I'm not quite sure of).
 
A breasplate gives OK protection against blunt attacks, 100% protection against cutting, Very good protection against piercing attacks and OK protection against armour-piercing attacks.
 
A chainmail gives little protection against blunt, 100% against cutting, some protection against piercing and little protection against armour-pirecing attacks.
 
A textile-armor, like a Linothorax (layers of linen glued together, used by greeks, and depictured on the cover of Sun Dome) would give some protection against blunt attacks, some protectiona against cutting, little protection against Piercing, and little protection against Armor-Piercing attacks.
 
Then I take the weapons-table from RQ3, and delete it.
 
Then I make a completely new table, not based on weapons, but on types of damagedelivery. (so instead of picking a weapon, you compose a weapon from the "shopping-list".
 
Now, say you want a greatsword/zweihender. Then you "shop" a pommel, a crossguard and a long, straight blade. I don't remember the stats entirely, but say the long, straight blade does 2d8 slicing damage, 1d12 piercing-damage, no blunt damage and 1d6 armour-piercing damage. The pommel/crossguard does only 1d6+1 blunt damage.
 
(I keep the rules of weapon SR, it's armour value, encumbrance, etc)
 
So when two opponents fight, the guy with the Zweihender must know how to use his weapon to his best ability against his opponent, depending on what he's wearing. If he faces an unprotected person, he can cut away, doing terrible damage. But if he's facing someone wearing mail, he cannot do cutting-damage, so he must try to thrust a lot, use the crossguard to smash something beneath the mail, or -perhaps the best option- enter into grappeling. If we look at historical fighting-manuals, the first thing you notice is how prominent place grappeling is given, even in he swordsections.



> Date: Sun, 30 Sep 2007 21:34:37 -0600> From: stephenlposey at earthlink.net> To: rq-rules at crashbox.com> Subject: Re: [Rq-rules] Damage Reduction *and* Armour Class> > Bjorn Stolen wrote:> > This is a good point. Personally, I've "beefed up" the RQ3-rules, adding > > both blunt damage, cutting damage and piercing damage, feeling that it's > > highly relevant. > > I've been pondering coming up with something similar myself, > based somewhat on the damage types from FGU's Aftermath!.> > I'd like to see what you've come up with if you're in the mood to > share.> > > I've used my houserules for some 3 years, now, not > > feeling that it slows down gameplay. But then again, I'm allso doing > > medieval re-enactment, making a replica of a knights armor from 1380, > > and I'm perfectly aware that allthough I find it highly rewarding to add > > (more) realism to RQ3 in combat, it isn't nessecarily worth the troubble > > for people more occupied with other aspects of playing RQ than I.> > Personally I like having a variety of options for greater and > lesser detail that I can use when I want or need them.> > Stephen Posey> stephenlposey at earthlink.net> > _______________________________________________> RQ-Rules mailing list> RQ-Rules at crashbox.com> http://crashbox.com/mailman/listinfo/rq-rules
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