[Rq-rules] Re: Fire & Sword

Ludowick at aol.com Ludowick at aol.com
Mon Oct 1 09:20:07 PDT 2007


Anders Swenson wrote:
 
> I need to put a feedback link on the site. How do you
> like RQ  without locations and hit points?
 
Sorry for the late reply -- buried under schoolwork.
 
Combat without hit locations isn't too bad.  On the upside,  F&S speeds 
combat by only considering hit locations it they disable a  character.  
Something similar was done with the old Stormbringer rules, where a 
character gets a major wound after taking 50% HP damage in a single 
hit.  Having different armor for different body areas is lost in this  system,
though.  Cover is also easier to handle with hit location rules.
 
The lack of hit points in F&S works well because critical hits  give
a 1D10 incapacitation roll even for large creatures.  Previous  attempts
at this in RQ (using the resistance table) usually ran afoul of big  creatures
being invulnerable.
 
Michael



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