[Rq-rules] Re: Fire & Sword
Ludowick at aol.com
Ludowick at aol.com
Mon Oct 1 09:20:07 PDT 2007
Anders Swenson wrote:
> I need to put a feedback link on the site. How do you
> like RQ without locations and hit points?
Sorry for the late reply -- buried under schoolwork.
Combat without hit locations isn't too bad. On the upside, F&S speeds
combat by only considering hit locations it they disable a character.
Something similar was done with the old Stormbringer rules, where a
character gets a major wound after taking 50% HP damage in a single
hit. Having different armor for different body areas is lost in this system,
though. Cover is also easier to handle with hit location rules.
The lack of hit points in F&S works well because critical hits give
a 1D10 incapacitation roll even for large creatures. Previous attempts
at this in RQ (using the resistance table) usually ran afoul of big creatures
being invulnerable.
Michael
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