[Rq-rules] Balastors Barracks
Paul Cardwell
carpgachair at yahoo.com
Fri Oct 12 08:08:54 PDT 2007
It is a fairly good dungeon crawl, but suffers from a
major flaw in that a giant, undead, and broos and
dragonsnails are all living in the same structure at
the same time with no conflict among themselves (nor
interaction either) but rapid conflict with anything
else that enters.
Extracting each of the three as separate encounters
makes a fairly good adventure but requires modifying
the building accordingly.
Paul Cardwell
--- postmaster at runequest.za.org wrote:
> As some of you may know, my RQ collection and
> experience is firmly set in
> RQ III. However, I keep on hearing of Balastors
> Barracks. Is this
> something that would be a real asset to my
> collection? I suppose I am
> opening myself up for huge opinion variations here,
> so to try and be more
> specific: My group tens to run advnetures on our own
> world, so what
> published material we do use tends to be of a
> generic kind, that can
> easily be slotted into a place.
> Tony
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