[Rq-rules] Thanks!
Wayne Shaw
shaw at caprica.com
Wed Oct 17 13:19:59 PDT 2007
At 12:57 PM 10/17/2007, you wrote:
>As the inventor of Strike Ranks, my suggestion is to ignore them
>entirely. Second best would be to revert to RQ2 style strike ranks,
>where they are only used to determine initiative between two
>fighters once they have engaged. I invented them originally to try
>to lend some authenticity to D&D combat. Once you actually think
>about them long enough, you realize there are so many special cases
>(what happens to long weapons when the fighters close? Does the
>weight of the weapon influence how fast it moves? etc.) that it
>becomes far more trouble than it is worth.
>
>The RQ3 attempt to incorporate movement (NOT my idea, though I
>didn't particularly fight it) took Strike Ranks away from any real
>use except to encumber combat, as Wayne points out.
>
>Throw them out and either use straight DEX or some DEX+die roll for
>initiative, or use RQ2's system.
Even with the special casing, I found that the older version provided
enough of a feel of distinction to be worth the trouble; it was at
the least no worse than other fixed or random initiative
systems. But the movement thing really was a pain in the behind.
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