[Rq-rules] Thanks!

Wayne Shaw shaw at caprica.com
Thu Oct 18 09:45:24 PDT 2007


At 02:45 AM 10/18/2007, you wrote:

> >
> > The only problem I had with RQ3 strike ranks is
> > that they made keeping track of SR among NPCs
> > problematic because they interwove movement with
> > it; this could be something of a problem with
> > RQ2, but RQ3 made it worse.  When I'm attacking a
> > group with 10 bandits, trying to remember who
> > moved how much for each of them is a pain in the behind.
> >
>Use a chess board. 1 square = 1 square meter, or 3 square meters depending
>on what scaleability you need. Big scenarios may require a few extra
>boards to be borrowed.

Its not the movement; its remembering what individual movement _each 
character did_.  Remember, moving delayed strike rank, so if you had 
a bunch of bandits who were hitting normally on strike rank 5, but 
they moved different distances, it meant I had to remember one hit at 
SR 7, 3 at SR 8, 5 at SR 9 and 1 at SR 10.  This was a nuisance, to 
say the least (honestly, I suspect I simply lost track more often than not).



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