[Rq-rules] Thanks!
Wayne Shaw
shaw at caprica.com
Thu Oct 18 09:47:01 PDT 2007
At 06:59 AM 10/18/2007, you wrote:
>SRs were one of the things I have come to like about RQ because it
>doesnt make everything have to happen within an arbitrary time
>window. SRs to me make things simple because you don't so much have
>the round any more; actions cost time, the inate abilities of the
>characters modify their effective action SR, weapon impact on combat
>is modeled by giving it an SR modifier. It only makes sense to me
>that movement is captured by dividing up a characters movement rate
>and allowing a mix of movement and combat within the round. In
>short I really like it an think it actualy de-complicates things.
>
>I don't understand why incoroporating movement into this concept
>(which to me is natural) would add any complexity; but when our
>group does combat, we head to the
Its not a huge problem with and individual opponent, but the more
opponents yhou have out there, the easier it is to lose track of the
SR delay because of movement among varied opposition.
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