SR was Re: [Rq-rules] Thanks!

Styopa styopa1 at gmail.com
Fri Oct 19 08:09:13 PDT 2007


On 10/19/07, Nick.Middleton at wrsl.com <Nick.Middleton at wrsl.com> wrote:
>
> One idea I've speculated about but never tested before is to have separate
> Reach (SIZ and Weapon length SR) and Speed (DEX and Movement) SR.



I have this, have used it, and it basically works.  I find that in
multiple-assailant combats (something that RQ's never handled easily anyway)
it really bogs everything down, to the point where the players just trust me
to tell them who goes when without really understanding it - ie too complex.

I'm going to fall back to something less simulationist, but more
fun/quick/simple.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20071019/1b41a5ed/attachment.html


More information about the RQ-Rules mailing list