SR was Re: [Rq-rules] Thanks!

Nick.Middleton at wrsl.com Nick.Middleton at wrsl.com
Fri Oct 19 08:12:46 PDT 2007


rq-rules-bounces at crashbox.com wrote on 19/10/2007 16:09:13:

> On 10/19/07, Nick.Middleton at wrsl.com <Nick.Middleton at wrsl.com> wrote:
> One idea I've speculated about but never tested before is to have
separate
> Reach (SIZ and Weapon length SR) and Speed (DEX and Movement) SR.
>
> I have this, have used it, and it basically works.  I find that in
> multiple-assailant combats (something that RQ's never handled easily
> anyway) it really bogs everything down, to the point where the
> players just trust me to tell them who goes when without really
> understanding it - ie too complex.
>
> I'm going to fall back to something less simulationist, but more
> fun/quick/simple.

Hmm, rather reinforces the "life's too short!" instinct to just use DEX
rank and some simple closing rules, much as Steve suggested.

:D bet this comes up again next year though...

Cheers,

Nick Middleton




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