[Rq-rules] Thanks!
Styopa
styopa1 at gmail.com
Fri Oct 19 08:18:50 PDT 2007
My problem with the SR system from the get-go was that there was entirely
too much predictability.
Firstly, this was patently unrealistic. If Joe and John are coming up
against each other, and Joe has a longsword whilst John has a dagger, yes,
PROBABLY Joe will hit John first....but certainly? Every time? Should they
both expect it as inevitable?
Secondly, this would lead to followon 'gaming' of the system, where every
trollkin aims for your head because, well, he's going last ANYWAY and (IIRC)
the half-skill penalty for called shot wasn't that big a penalty when his to
hit was only 20% to start.
Also never liked:
- how it dealt with missile weapons, I thought the effect of a high dex was
unrealistic machine-gun arrows ala D&D.
- the scales were inverted (higher Dex = lower SR to a floor of 0), so the
"DEX SR" of something with (again, IIRC) 'bottomed out' with a 0 at like
DEX22. So something with a Dex of 64 or other ungodly high number couldn't
react quicker than a Dex 22 creature?
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