[Rq-rules] Thanks!

Bjorn Stolen stolenbjorn at hotmail.com
Fri Oct 19 08:31:21 PDT 2007


Firstly, this was patently unrealistic. 
 
NO If Joe and John are coming up against each other, and Joe has a longsword whilst John has a dagger, yes, PROBABLY Joe will hit John first....but certainly?
 
YES
 
  Every time? 
YES 
 
Should they both expect it as inevitable? Skill comes into it. If the longsword-dude have been reading too many Conan cartoons, he might cock up and end up missing his chanse of ending the fight before the dagger comes close to him. THERE IS A REASON WHY MOST ANCIENT ARMIES HAD SPEARS AND POLEARMS AS MAIN WEAPONS, YOU KNOW ;-)
 
Secondly, this would lead to followon 'gaming' of the system, where every trollkin aims for your head because, well, he's going last ANYWAY and (IIRC) the half-skill penalty for called shot wasn't that big a penalty when his to hit was only 20% to start. 
 
Good point, but have more to do with aiming-rules (that I've never liked) than SR-rules
Also never liked:- how it dealt with missile weapons, I thought the effect of a high dex was unrealistic machine-gun arrows ala D&D.- the scales were inverted (higher Dex = lower SR to a floor of 0), so the "DEX SR" of something with (again, IIRC) 'bottomed out' with a 0 at like DEX22.  So something with a Dex of 64 or other ungodly high number couldn't react quicker than a Dex 22 creature? 
 
Good point, but you could allways modify the table. Allso: How many creatures in RQ3 have a dex over 22?
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