[Rq-rules] Thanks!

Bjorn Stolen stolenbjorn at hotmail.com
Fri Oct 19 11:44:41 PDT 2007


You critisize the illogic of the SR because the longsword gets to act first. Sorry, mac, but that's how things are in real life. You could of course make a system that is not based on realism. You can of course parry/dodge and then attack with the dagger, and nothing in the RQ3-system prevents you from doing that.
 
 In some circomstanses the shorter weapon gets to strike first WHICH IS ALLSO COVERED IN THE SR-SYSTEM!!! (like when legionares use huge shields and short gladiuses to slash/stab in very cramped space, where spearmen are unable to use the advantage of better reach. So you may say that the SR rules in RQ3 do not pleace you, but you cannot say that they're not realistic.I've been doing WMA for 5 years, so I think I know what I'm talking about.



> Date: Fri, 19 Oct 2007 08:52:54 -0700> From: carpgachair at yahoo.com> Subject: RE: [Rq-rules] Thanks!> To: rq-rules at crashbox.com> > How interesting! Parrying is not an option? Parry> with dagger, close and kick is not a tactic? Parry> with dagger and body-block for a knockdown and a> dagger stab or slash on the upcoming action rank is> not permitted in your rules?> > Pity, how confining. Might makes right propaganda -> the lowly have no option but slavery or death. Is> this a game or Reich-wing brainwashing?> > Sure, a phalanx would certainly prevail over a mob> with daggers, but if the dagger-wielding poloi also> had slings and the mobility that comes with not having> to move in formation, the result would be less "run> away" and more run to encircle and the daggers would> be used mainly as a coup de grace.> > Paul Cardwell> > > > --- Bjorn Stolen <stolenbjorn at hotmail.com> wrote:> > > Firstly, this was patently unrealistic. > > > > NO If Joe and John are coming up against each other,> > and Joe has a longsword whilst John has a dagger,> > yes, PROBABLY Joe will hit John first....but> > certainly?> > > > YES> > > > Every time? > > YES > > > > Should they both expect it as inevitable? Skill> > comes into it. If the longsword-dude have been> > reading too many Conan cartoons, he might cock up> > and end up missing his chanse of ending the fight> > before the dagger comes close to him. THERE IS A> > REASON WHY MOST ANCIENT ARMIES HAD SPEARS AND> > POLEARMS AS MAIN WEAPONS, YOU KNOW ;-)> > > > Secondly, this would lead to followon 'gaming' of> > the system, where every trollkin aims for your head> > because, well, he's going last ANYWAY and (IIRC) the> > half-skill penalty for called shot wasn't that big a> > penalty when his to hit was only 20% to start. > > > > Good point, but have more to do with aiming-rules> > (that I've never liked) than SR-rules> > Also never liked:- how it dealt with missile> > weapons, I thought the effect of a high dex was> > unrealistic machine-gun arrows ala D&D.- the scales> > were inverted (higher Dex = lower SR to a floor of> > 0), so the "DEX SR" of something with (again, IIRC)> > 'bottomed out' with a 0 at like DEX22. So something> > with a Dex of 64 or other ungodly high number> > couldn't react quicker than a Dex 22 creature? > > > > Good point, but you could allways modify the table.> > Allso: How many creatures in RQ3 have a dex over 22?> > > __________________________________________________> Do You Yahoo!?> Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________> RQ-Rules mailing list> RQ-Rules at crashbox.com> http://crashbox.com/mailman/listinfo/rq-rules
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