[Rq-rules] Thanks!
Bjorn Stolen
stolenbjorn at hotmail.com
Fri Oct 19 16:04:22 PDT 2007
Of course, but that have nothing to do with the strike rank system. That have to do with the dex of your instructor and the student's ability to hit with their weapon.
If i give you a spear, doesn't mean that you'll automatically grasp the consept of a spear and use it to your advantage (and score a sucessful kill on a person having a dagger before he gets to try to kill you) You still have to know how to hit first with a longer reaching weapon, and have the skill to see it through.
My little dispute here is on the claim that the SR-system giving an advantage to the weapon with the longest reach is unrealistic. I claim that it is not. It is still possible for your MA instructor or some other daggerdude to get to score a hit on me first, even if I have a weapon with longer range than him, but IMHO all those eventualities are in fact covered in the RQ3 system:
A: he does before you: OK, a dagger have an sr of 3 and a sword have an sr of 2. Say your MA instructor is 2 better/bigger than me, that tops the sr advantage I have of my weapon, and he gets to kill me before I get the time to react.
B: he parries and then kills you. =allready covered in the rules
C: Its a lance vs a dagger in a narrow room, well, the tables are turned, and the spear-dude is in troubble = allready covered in the rules
:)
> Date: Fri, 19 Oct 2007 12:28:23 -0700> From: grogthing at yahoo.com> Subject: RE: [Rq-rules] Thanks!> To: rq-rules at crashbox.com> > It all depends on skill level.> > My martial arts instructor used to do demonstrations> where he gave people long weapons (spears, staffs,> swords, and even tested police offers who thought they> had quick draws on their handguns) and all he had was> a rubber training knife.> > >From across the room, he could close and stab them> multiple times, without them being able to hit him.> > Larger weapons are slower to adjust, and a skilled,> quick, fast moving opponent who has room to maneuver> can outmaneuver, close and strike against a larger> slower opponent/weapon.> > So a maybe we need a system of initiative that handles> multiple range bands, where initiative is checked at> each range and weapons should have a specific modifier> for each range:> > grapple> trapping> punching&dagger> kicking&shortsword> long sword> polearm> > that gives them an initiative bonus or penalty at a> particular range. > > And entering or leaving each range zone would require> a contested maneuver skill roll to see who wins the> initiative at that range.> > If the smaller more skilled opponent wins the> initiative when entering the longer weapons prime> range zone, he can close to the next closest range> instead of attacking, then another skill roll for> initiative happens at the new range zone, using the> weapons modifiers for that range. If he wins> initiative at each range as he enters than he can keep> closing until he can strike with his shorter weapon,> if he ever looses initiative while closing the wielder> of the long weapon strikes him and prevents closing.> > Greg> > --- Bjorn Stolen <stolenbjorn at hotmail.com> wrote:> > > You critisize the illogic of the SR because the> > longsword gets to act first. Sorry, mac, but that's> > how things are in real life. You could of course> > make a system that is not based on realism. You can> > of course parry/dodge and then attack with the> > dagger, and nothing in the RQ3-system prevents you> > from doing that.> > > > In some circomstanses the shorter weapon gets to> > strike first WHICH IS ALLSO COVERED IN THE> > SR-SYSTEM!!! (like when legionares use huge shields> > and short gladiuses to slash/stab in very cramped> > space, where spearmen are unable to use the> > advantage of better reach. So you may say that the> > SR rules in RQ3 do not pleace you, but you cannot> > say that they're not realistic.I've been doing WMA> > for 5 years, so I think I know what I'm talking> > about.> > > > > > > > > Date: Fri, 19 Oct 2007 08:52:54 -0700> From:> > carpgachair at yahoo.com> Subject: RE: [Rq-rules]> > Thanks!> To: rq-rules at crashbox.com> > How> > interesting! Parrying is not an option? Parry> with> > dagger, close and kick is not a tactic? Parry> with> > dagger and body-block for a knockdown and a> dagger> > stab or slash on the upcoming action rank is> not> > permitted in your rules?> > Pity, how confining.> > Might makes right propaganda -> the lowly have no> > option but slavery or death. Is> this a game or> > Reich-wing brainwashing?> > Sure, a phalanx would> > certainly prevail over a mob> with daggers, but if> > the dagger-wielding poloi also> had slings and the> > mobility that comes with not having> to move in> > formation, the result would be less "run> away" and> > more run to encircle and the daggers would> be used> > mainly as a coup de grace.> > Paul Cardwell> > > >> > --- Bjorn Stolen <stolenbjorn at hotmail.com> wrote:> >> > > Firstly, this was patently unrealistic. > > > > NO> > If Joe and John are coming up against each other,> >> > and Joe has a longsword whilst John has a dagger,> >> > yes, PROBABLY Joe will hit John first....but> >> > certainly?> > > > YES> > > > Every time? > > YES > >> > > > Should they both expect it as inevitable? Skill>> > > comes into it. If the longsword-dude have been> >> > reading too many Conan cartoons, he might cock up> >> > and end up missing his chanse of ending the fight> >> > before the dagger comes close to him. THERE IS A> >> > REASON WHY MOST ANCIENT ARMIES HAD SPEARS AND> >> > POLEARMS AS MAIN WEAPONS, YOU KNOW ;-)> > > >> > Secondly, this would lead to followon 'gaming' of> >> > the system, where every trollkin aims for your head>> > > because, well, he's going last ANYWAY and (IIRC)> > the> > half-skill penalty for called shot wasn't> > that big a> > penalty when his to hit was only 20%> > to start. > > > > Good point, but have more to do> > with aiming-rules> > (that I've never liked) than> > SR-rules> > Also never liked:- how it dealt with> > missile> > weapons, I thought the effect of a high> > dex was> > unrealistic machine-gun arrows ala D&D.-> > the scales> > were inverted (higher Dex = lower SR> > to a floor of> > 0), so the "DEX SR" of something> > with (again, IIRC)> > 'bottomed out' with a 0 at> > like DEX22. So something> > with a Dex of 64 or> > other ungodly high number> > couldn't react quicker> > than a Dex 22 creature? > > > > Good point, but you> > could allways modify the table.> > Allso: How many> > creatures in RQ3 have a dex over 22?> > >> > __________________________________________________>> > Do You Yahoo!?> Tired of spam? Yahoo! Mail has the> > best spam protection around > http://mail.yahoo.com> > > _______________________________________________>> > RQ-Rules mailing list> RQ-Rules at crashbox.com>> > http://crashbox.com/mailman/listinfo/rq-rules> >> _________________________________________________________________> > News, entertainment and everything you care about at> > Live.com. Get it now!> > http://www.live.com/getstarted.aspx>> _______________________________________________> > RQ-Rules mailing list> > RQ-Rules at crashbox.com> > http://crashbox.com/mailman/listinfo/rq-rules> > > > > "I have sworn, upon the altar of God, eternal hostility against every> form of tyranny over the mind of man." - Thomas Jefferson> > "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg." - Thomas Jefferson> > "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" - Patrick Henry> > "A tyrant must put on the appearance of uncommon devotion to religion. Subjects are less apprehensive of illegal treatment from a ruler whom they consider god-fearing and pious." - Aristotle> _______________________________________________> RQ-Rules mailing list> RQ-Rules at crashbox.com> http://crashbox.com/mailman/listinfo/rq-rules
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