[Rq-rules] Thanks!

Wayne Shaw shaw at caprica.com
Fri Oct 19 17:59:27 PDT 2007


At 03:09 AM 10/19/2007, you wrote:
> >
> >
> > Its not the movement; its remembering what individual movement _each
> > character did_.  Remember, moving delayed strike rank, so if you had
> > a bunch of bandits who were hitting normally on strike rank 5, but
> > they moved different distances, it meant I had to remember one hit at
> > SR 7, 3 at SR 8, 5 at SR 9 and 1 at SR 10.  This was a nuisance, to
> > say the least (honestly, I suspect I simply lost track more often than
> > not).
> >
> >
>Ah, I missed that. Oh well, in my game the players can be trusted to be
>honest (mostly anyway, ha ha) and sometimes actually correct me when I gm,
>so its not really a problem I have had to opout serious thought to.

It wasn't like mine were going to be clearer on it than I was, since 
they were focused on their own character's mechanics.



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