*** JUNK MAIL ***RE: [Rq-rules] Thanks!
Bjorn Stolen
stolenbjorn at hotmail.com
Sun Oct 21 10:07:11 PDT 2007
> I still say that skil rates higher in the equasion> than weapon size.>
Yep, I've allso said that. The SR system is only one factor in the RQ3 combat system, and if you have only 5% in halebard, you're probably going to find yourself attached to the pointy end of a dagger (provided that the daggerdude have more than 5% in dagger)
This is the nice thing with roleplaygames and the rules. One can modify and alter them to make them fit oneself. It's a little ironic perhaps that allthough I've been argumenting why the rq3 sr system is realistic on my last posts, while I actually don't use that system myself... -But that is for other reasons, and have nothing to do with the SR-system itself.
> The weapon does modify the percentages at certian> distances.> > Why not a sr system where higher is better....sr> equals skill with weapon....skill is already midified> by dex so dex is accounted for....then a % bonus or> penalty for the weapon based on what range you are> at?....then add a d6? randomizer for situation and> whala....a realistic system where the most skilled> opponant with the logest weapon generally does stike> first....but a highly skilled opponent with a shorted> weapon..can get past a less skilled opponent with a> longer weapon.> > Greg> > --- Bjorn Stolen <stolenbjorn at hotmail.com> wrote:> > > If I seem worked up, it's perhaps because this is a> > topic I actually have an oppinion on. Sue me if that> > displeases you.> > Let's take your situation 1, can you name any> > roleplaygame that solves this situation> > realitically? -or mentions it in particular? I've> > never played one as far as I know. I still think> > that the original system would cover it. I''ve been> > fighting in lines, and somthing that often occurs,> > is that someone with a short weapon gets stabbed by> > a speardude that is situated next to the one that> > the stabbed one tries to spearhunt. If the> > neighbouring speardude is too far away, or is> > entangled in a fight of his own, the story might be> > different, but IMHO, the stanard RQ3 rules covers it> > reasonably as far as realism is conserned.> > Your example 2 seems to show a different> > understanding of the consept of sr and reach of> > weapons. You don't like the predictability of a long> > weapon acting before a slow weapon. IMHO, the system> > only grants the weapon with the longest reach the> > option of acting first; it's by no means a guarantee> > that it actually will do so. That is up to the skill> > of the wielder of the weapon (and his dex and siz> > sr) Take an ectreeme example: Say you stand in a> > street with an M16 rifle. 100 yards away, some> > arabic fanatic starts charging you with his dagger.> > You get to shoot several times at him before he's at> > striking-distance, because an M16 have longer reach> > (and lower SR) than a dagger (sr3) but that doesn't> > mean that you'll automatically kill him. You still> > have to actually hit him. It's the same in melee,> > only with smaller margins of error. If you and I> > were to fight, had similar body stats, and you were> > unarmed and I had a spear, i still had to plug you> > with the spear in order to end the fight. But if we> > leave skill%'s aside and only regards SR (reach)> > -don't tell me that your fist would be on my nose> > earlier than my spearhead would be in your guts.> > > > > > Date: Sat, 20 Oct 2007 12:20:00 -0500From:> > styopa1 at gmail.comTo: rq-rules at crashbox.comSubject:> > Re: [Rq-rules] Thanks!On 10/19/07, Bjorn Stolen> > <stolenbjorn at hotmail.com> wrote:> > > > > > You critisize the illogic of the SR because the> > longsword gets to act first. Sorry, mac, but that's> > how things are in real life. You could of course> > make a system that is not based on realism. You can> > of course parry/dodge and then attack with the> > dagger, and nothing in the RQ3-system prevents you> > from doing that. In some circomstanses the shorter> > weapon gets to strike first WHICH IS ALLSO COVERED> > IN THE SR-SYSTEM!!! (like when legionares use huge> > shields and short gladiuses to slash/stab in very> > cramped space, where spearmen are unable to use the> > advantage of better reach. So you may say that the> > SR rules in RQ3 do not pleace you, but you cannot> > say that they're not realistic.I've been doing WMA> > for 5 years, so I think I know what I'm talking> > about.> > > > I'm not sure if I understand your last point, but I> > think it's importaint that both GM and player(s)> > understands what is meant with a low sr-weapon. A> > halebard have a low sr, but that doesn't mean that> > it is a lightening weapon capable of allways hitting> > first on default; it depends on the wielder's> > ability to actually use it the way it's meant. If> > it's used wrongly, you'll loose the first> > hit-ability (perhaps that's why the base skill of a> > halebard is only 5%; an attempt to balance out it's> > high damage pool and low sr? -still realistic IMHO> > (and I've been fighting with halebards too; not in> > the USA'an SCA-system, but in the european> > Haerkamp-system.)Not sure why you seem to be quite> > so "worked up" over this.1) It's covered in the SR> > system, albeit POORLY. The rules only state that> > once a shorter-weaponed character closes with a> > longer-weaponed character, the shorter-weaponed> > character gets to "strike first, regardless of SR". > > Well THAT'S vague in ANY situation other than the> > simplest one:one combat - if the daggerman has> > closed with the pikeman, and the other pikeman wants> > to help his buddy, who goes first - the distant> > pikeman or the daggerman? The other pikeman has a> > lower SR than the daggerman, but the daggerman gets> > to go before his target regardless of SR - when does> > the dagger land? 2) my main beef, which I presented> > admittedly poorly, is the absolute predictability of> > combat. That's why I prefer a semi randomized> > result, because I don't like my players saying> > things like "I have a melee SR of 4 and his is 7, I> > know that 100% I'll be able to move 6m and STILL> > swing before him". I've only been in HTH combat> > perhaps a dozen times in my life, and only thrice> > where I believed my life was seriously on the line> > (and only one of those with multiple combatants on> > both sides which would be the most frequent> > situation in RQ combat in my experience). It was> > ANYTHING but mechanistic, and if you've been doing> > WMA for 5 years I'd imagine you'd agree. The more I> > think about it, I'd also consider strongly a benefit> > to SR based on user skill ... which goes to my point> > regarding the wrong-scaledness of the SR> > system...the fact that after a certain point, one> > can be certain that there is NOBODY in the world> > faster with weapon X. Again, I dislike such> > system-enforced certainty in the minds of my> > players. > >> _________________________________________________________________> > Discover the new Windows Vista> >> http://search.msn.com/results.aspx?q=windows+vista&mkt=en-US&form=QBRE>> _______________________________________________> > RQ-Rules mailing list> > RQ-Rules at crashbox.com> > http://crashbox.com/mailman/listinfo/rq-rules> > > > > "I have sworn, upon the altar of God, eternal hostility against every> form of tyranny over the mind of man." - Thomas Jefferson> > "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg." - Thomas Jefferson> > "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" - Patrick Henry> > "A tyrant must put on the appearance of uncommon devotion to religion. Subjects are less apprehensive of illegal treatment from a ruler whom they consider god-fearing and pious." - Aristotle> _______________________________________________> RQ-Rules mailing list> RQ-Rules at crashbox.com> http://crashbox.com/mailman/listinfo/rq-rules
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