[Rq-rules] Thanks!

Styopa styopa1 at gmail.com
Mon Oct 22 07:57:00 PDT 2007


On 10/20/07, Bjorn Stolen <stolenbjorn at hotmail.com> wrote:
>
> Your example 2 seems to show a different understanding of the consept of
> sr and reach of weapons. You don't like the predictability of a long weapon
> acting before a slow weapon. IMHO, the system only grants the weapon with
> the longest reach the option of acting first; it's by no means a guarantee
> that it actually will do so.
>

You keep quibbling at examples, but keep circling my main point: the
predictability of SR.

As I said, my personal life-experience with fights that aren't carefully
staged athletic contests informs me that fighting is if ANYTHING
unpredictable.  Hell, that's one of the reasons RQ combat attracted me in
the first place; RQ offered a combat system where yes, when someone pointed
a cocked crossbow from 10', even a skilled, veteran warrior might pause a
moment.

But to KNOW that in a melee between combatants X vs. Y that in every round,
X isn't going until SR7 and Y isn't going until 9 thus every player knows
with absolute certainty that X is absolutely safe from harm then until SR 9
of every single round?  Joe Healer behind X doesn't have to rush his healing
spell because he KNOWS will have an ample 8 SR to get it off before Y even
has a chance to swing?

I find that level of linear predictability ridiculous and yes, patently
UNrealistic.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20071022/79441615/attachment.html


More information about the RQ-Rules mailing list