[Rq-rules] Thanks!
Bjorn Stolen
stolenbjorn at hotmail.com
Tue Oct 23 06:31:44 PDT 2007
First off, I'm from Norway, english is my second language, so I'm sorry if my english displeaces you.
Secondly, I'm beginning to suspect that you don't understand my points simply because you haven't been in many melee fights. NOBODY simply starts off waching eachoter! There's allways a prelude. Even boxers in a boxing arena starts the fight outside striking distance. If you don't see that point, I see no point in keeping this discussion going.
"And in fact, if B's got a shorter weapon, he DOES have the option of closing (using the RQ3 rules) if the longer-reach guy can't or won't retreat. Ironically, a guy with a crappy DEX *should* use a toothpick, because then he always has the shortest weapon and at least has the option of closing in which case (if he can corner his opponent) he can make his abysmal melee SR irrelevant. So we have a system that encourages slow, clumsy people to use the shortest weapon they can find? Brilliant."Well, I'm a guy with slow dex, and guess what? When I'm sparring with longsword against people 10 years younger than me, faster, longer limbs etc, THEY USUALLY STRIKE BEFORE ME, AND I USUALLY WIN THE TIMES I GET INTO THEM AND GRAPPLES THEM WITH OR WITHOUT THE LONGSWORD. I might not be a "master" in longsword and dagger, but I've been doing it for 5 years, and for all that's worth, I think the system is fairly realistic. No roleplay-rules will ever reflect reality 100%, though.
But as I've said 4 times now, you might very well make rules that emphatises other things than reality; in fact that is often better than trying to make a 100% realistic rules-system. In roleplaygames realism is often not the most importaint thing; playability, drama, supernatural aspects and mood is often ranked as more importaint, but the SR-system is still pretty realistic IMHO -if you understand the thinking behind the system. As I've understood people that made the RQ3 rules actually were fencers, doing SCA, and that is no surprise to me.
If I were to point out any single aspect of the combatsystem in RQ3 that IMO is unrealistic, it's the consept of attacks and parries beeing separate actions. In most medieval fighting manuals you attack and defend with the same move.
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